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Hi,

Generally we have a GameData class that we convert it to JSON with RapidJSON and save to some place, locally, remote, UserDefault, etc and method that save/load it to/from JSON.

Sample code:

// GameData.h #pragma once // keep includes minimal and portable #include <string> #include <vector> #include <unordered_map> #include <fstream> #include <sstream> // rapidjson #include <rapidjson/document.h> #include <rapidjson/writer.h> #include <rapidjson/prettywriter.h> #include <rapidjson/stringbuffer.h> // axmol #include "base/UserDefault.h" #include "platform/FileUtils.h" namespace ax { class GameData { public: // basic game state int coins = 0; int l…

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@antn9x
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@AlexandreK38
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