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| Maybe add to wiki? https://github.com/axmolengine/axmol/wiki/axmol-v3-migrate-guide (WIP) |
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Still in progress...
If your app uses
Chipmunk2DorBox2D 2.x, we recommend porting it to Axmol 2.x.Please have also a look at these Wiki entry:
Cocos2d‐x migration guide
axmol-v3-migrate-guide (WIP)
=> e.g. "How can I port
http://my_repository_url,my code snippet,etcto Axmol?"!!! Please observe copyright laws and licenses !!!
Hint:
If you want your code to remain private, DO NOT use AI.
Some replacements (not complete, will be added to the wiki at a later date):
AudioEngine::preload("explode.mp3");get/setprefix now:Examples:
spriteFrameByName, boundingBox();
getSpriteFrameByName,getBoundingBox()AX_SCHEDULE_SELECTORBeta Was this translation helpful? Give feedback.
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