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It doesn't seem like it. Seems like HTML5 is proprietary to how that browser implements it. The problem is getting an actual video source/URL for the media players to open.

Am I missing something?

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In principle, HTML5 media supports all the usual codecs and containers that the browser does.

In practise, though, how the player actually gets its stream data can be very complex. Modern JavaScript APIs allow services like YouTube to make range requests, grab stuff from a websocket connection, manipulate streams and buffers on-the-fly all within the webpage/web application. Therefore, if there is no simple URL to access the resource, things get far harder, and to make it work on other 3rd-party players, you'd need a plugin that can handle the transport layer yourself.

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