- C++ Infographics & Cheat Sheets (hackingcpp.com)
- C++ reference (cppreference.com)
- C++ Language Tutorials (cplusplus.com)
Also see
Miscellaneous
Keywords
- alignas
- alignof
- and
- and_eq
- asm
- atomic_cancel
- atomic_commit
- atomic_noexcept
- auto
- bitand
- bitor
- bool
- break
- case
- catch
- char
- char8_t
- char16_t
- char32_t
- class
- compl
- concept
- const
- consteval
- constexpr
- constinit
- const_cast
- continue
- co_await
- co_return
- co_yield
- decltype
- default
- delete
- do
- double
- dynamic_cast
- else
- enum
- explicit
- export
- extern
- false
- float
- for
- friend
- goto
- if
- inline
- int
- long
- mutable
- namespace
- new
- noexcept
- not
- not_eq
- nullptr
- operator
- or
- or_eq
- private
- protected
- public
- reflexpr
- register
- reinterpret_cast
- requires
- return
- short
- signed
- sizeof
- static
- static_assert
- static_cast
- struct
- switch
- synchronized
- template
- this
- thread_local
- throw
- true
- try
- typedef
- typeid
- typename
- union
- unsigned
- using
- virtual
- void
- volatile
- wchar_t
- while
- xor
- xor_eq
- final
- override
- transaction_safe
- transaction_safe_dynamic
Escape Sequences
Escape Sequences | Characters |
---|---|
\b | Backspace |
\f | Form feed |
\n | Newline |
\r | Return |
\t | Horizontal tab |
\v | Vertical tab |
\\ | Backslash |
\' | Single quotation mark |
\" | Double quotation mark |
\? | Question mark |
\0 | Null Character |
C++ Preprocessor
file and line
#define LOG(msg) console.log(\_\_FILE\_\_, \_\_LINE\_\_, msg) #=> console.log("file.txt", 3, "hey")
Stringification
#define STR(name) #name char * a = STR(object); #=> char * a = "object";
Token concat
#define DST(name) name##\_s name##\_t DST(object); #=> object_s object\_t;
Macro
#define DEG(x) ((x) \* 57.29)
Error
#if VERSION == 2.0 #error Unsupported #warning Not really supported #endif
If
#ifdef DEBUG console.log('hi'); #elif defined VERBOSE ... #else ... #endif
Defines
#define FOO #define FOO "hello" #undef FOO
Includes
#include "iostream" #include <iostream>
C++ Classes & Objects
Inheritance
class Vehicle { public: string brand = "Ford"; void honk() { cout << "Tuut, tuut!" << endl; } }; class Car : public Vehicle { public: string model = "Mustang"; }; Car myCar; myCar.honk(); // Output "Tuut, tuut!" cout << myCar.brand + " " + myCar.model << endl; // Output "Ford Mustang"
Getters and Setters
class MyClass { private: int myNum; public: void setMyNum(int num) { // Setter myNum = num; } int getMyNum() { // Getter return myNum; } }; MyClass myObj; myObj.setMyNum(15); // Set the value of myNum to 15 cout << myObj.getMyNum() << endl; // Output 15
Access Modifiers
class MyClass { public: // Public access specifier int x; // Public attribute private: // Private access specifier int y; // Private attribute protected: // Protected access specifier int z; // Protected attribute }; MyClass myObj; myObj.x = 25; // Allowed (public) myObj.y = 50; // Not allowed (private) myObj.z = 75; // Not allowed (protected)
Class Methods
class MyClass { public: int myNum; string myString; void myMethod() { // Method/function defined inside the class cout << "Hello World!" << endl; } }; MyClass myObj; // Create an object of MyClass myObj.myMethod(); // Call the method
Destructors
class MyClass { public: int myNum; string myString; MyClass() { // Constructor myNum = 0; myString = ""; } ~MyClass() { // Destructor cout << "Object destroyed." << endl; } }; MyClass myObj; // Create an object of MyClass // Code here... // Object is destroyed automatically when the program exits the scope
Constructors
class MyClass { public: int myNum; string myString; MyClass() { // Constructor myNum = 0; myString = ""; } }; MyClass myObj; // Create an object of MyClass cout << myObj.myNum << endl; // Output 0 cout << myObj.myString << endl; // Output ""
Creating an Object
MyClass myObj; // Create an object of MyClass myObj.myNum = 15; // Set the value of myNum to 15 myObj.myString = "Hello"; // Set the value of myString to "Hello" cout << myObj.myNum << endl; // Output 15 cout << myObj.myString << endl; // Output "Hello"
Defining a Class
class MyClass { public: // Access specifier int myNum; // Attribute (int variable) string myString; // Attribute (string variable) };
C++ Functions
Built-in Functions
#include <iostream> #include <cmath> // import library int main() { // sqrt() is from cmath std::cout << sqrt(9); }
Overloading
void fun(string a, string b) { std::cout << a + " " + b; } void fun(string a) { std::cout << a; } void fun(int a) { std::cout << a; }
Arguments & Returns
#include <iostream> int add(int a, int b) { return a + b; } int main() { std::cout << add(10, 20); }
add
is a function taking 2 ints and returning int
C++ Loops
Several variations
for (int i = 0, j = 2; i < 3; i++, j--){ std::cout << "i=" << i << ","; std::cout << "j=" << j << ";"; } // Outputs: i=0,j=2;i=1,j=1;i=2,j=0;
Break statements
int password, times = 0; while (password != 1234) { if (times++ >= 3) { std::cout << "Locked!\n"; break; } std::cout << "Password: "; std::cin >> password; // input }
Range-based (Since C++11)
for (int n : {1, 2, 3, 4, 5}) { std::cout << n << " "; } // Outputs: 1 2 3 4 5
std::string hello = "QuickRef.ME"; for (char c: hello) { std::cout << c << " "; } // Outputs: Q u i c k R e f . M E
for_each (Since C++11)
#include <iostream> int main() { auto print = [](int num) { std::cout << num << std::endl; }; std::array<int, 4> arr = {1, 2, 3, 4}; std::for_each(arr.begin(), arr.end(), print); return 0; }
Infinite loop
while (true) { // true or 1 std::cout << "infinite loop"; }
for (;;) { std::cout << "infinite loop"; }
for(int i = 1; i > 0; i++) { std::cout << "infinite loop"; }
Continue statements
for (int i = 0; i < 10; i++) { if (i % 2 == 0) { continue; } std::cout << i; } // Outputs: 13579
Do-while
int i = 1; do { std::cout << i++; } while (i <= 5); // Outputs: 12345
While
int i = 0; while (i < 6) { std::cout << i++; } // Outputs: 012345
C++ Conditionals
Switch Statement
int num = 2; switch (num) { case 0: std::cout << "Zero"; break; case 1: std::cout << "One"; break; case 2: std::cout << "Two"; break; case 3: std::cout << "Three"; break; default: std::cout << "What?"; break; }
Ternary Operator
âââ True âââ Result = Condition ? Exp1 : Exp2; ââââââ False ââââââ
int x = 3, y = 5, max; max = (x > y) ? x : y; // Outputs: 5 std::cout << max << std::endl;
int x = 3, y = 5, max; if (x > y) { max = x; } else { max = y; } // Outputs: 5 std::cout << max << std::endl;
Operators
#Relational Operators
a == b | a is equal to b |
a != b | a is NOT equal to b |
a < b | a is less than b |
a > b | a is greater b |
a <= b | a is less than or equal to b |
a >= b | a is greater or equal to b |
#Assignment Operators
Example | Equivalent to |
---|---|
a += b | Aka a = a + b |
a -= b | Aka a = a - b |
a *= b | Aka a = a * b |
a /= b | Aka a = a / b |
a %= b | Aka a = a % b |
#Logical Operators
Example | Meaning |
---|---|
exp1 && exp2 | Both are true (AND) |
exp1 || exp2 | Either is true (OR) |
!exp | exp is false (NOT) |
#Bitwise Operators
Operator | Description |
---|---|
a & b | Binary AND |
a | b | Binary OR |
a ^ b | Binary XOR |
~ a | Binary One's Complement |
a << b | Binary Shift Left |
a >> b | Binary Shift Right |
Else if Statement
int score = 99; if (score == 100) { std::cout << "Superb"; } else if (score >= 90) { std::cout << "Excellent"; } else if (score >= 80) { std::cout << "Very Good"; } else if (score >= 70) { std::cout << "Good"; } else if (score >= 60) std::cout << "OK"; else std::cout << "What?";
If Clause
if (a == 10) { // do something }
int number = 16; if (number % 2 == 0) { std::cout << "even"; } else { std::cout << "odd"; } // Outputs: even
C++ Arrays
Multidimensional
j0 j1 j2 j3 j4 j5 ââââââ¬âââââ¬âââââ¬âââââ¬âââââ¬âââââ i0 | 1 | 2 | 3 | 4 | 5 | 6 | ââââââ¼âââââ¼âââââ¼âââââ¼âââââ¼ââââ⤠i1 | 6 | 5 | 4 | 3 | 2 | 1 | ââââââ´âââââ´âââââ´âââââ´âââââ´âââââ
int x[2][6] = { {1,2,3,4,5,6}, {6,5,4,3,2,1} }; for (int i = 0; i < 2; ++i) { for (int j = 0; j < 6; ++j) { std::cout << x[i][j] << " "; } } // Outputs: 1 2 3 4 5 6 6 5 4 3 2 1
Displaying
char ref[5] = {'R', 'e', 'f'}; // Range based for loop for (const int &n : ref) { std::cout << std::string(1, n); } // Traditional for loop for (int i = 0; i < sizeof(ref); ++i) { std::cout << ref[i]; }
Manipulation
âââââââ¬ââââââ¬ââââââ¬ââââââ¬ââââââ¬ââââââ | 92 | 97 | 98 | 99 | 98 | 94 | âââââââ´ââââââ´ââââââ´ââââââ´ââââââ´ââââââ 0 1 2 3 4 5
std::array<int, 6> marks = {92, 97, 98, 99, 98, 94}; // Print first element std::cout << marks[0]; // Change 2th element to 99 marks[1] = 99; // Take input from the user std::cin >> marks[2];
Declaration
std::array<int, 3> marks; // Definition marks[0] = 92; marks[1] = 97; marks[2] = 98; // Define and initialize std::array<int, 3> = {92, 97, 98}; // With empty members std::array<int, 3> marks = {92, 97}; std::cout << marks[2]; // Outputs: 0
Getting Started
Namespaces
#include <iostream> namespace ns1 {int val(){return 5;}} int main() { std::cout << ns1::val(); }
#include <iostream> namespace ns1 {int val(){return 5;}} using namespace ns1; using namespace std; int main() { cout << val(); }
Namespaces allow global identifiers under a name
References
int i = 1; int& ri = i; // ri is a reference to i ri = 2; // i is now changed to 2 std::cout << "i=" << i; i = 3; // i is now changed to 3 std::cout << "ri=" << ri;
ri
and i
refer to the same memory location.
If statement
if (a == 10) { // do something }
See: Conditionals
Comments
// A single one line comment in C++ /\* This is a multiple line comment in C++ \*/
Swap
int a = 5, b = 10; std::swap(a, b); // Outputs: a=10, b=5 std::cout << "a=" << a << ", b=" << b;
User Input
int num; std::cout << "Type a number: "; std::cin >> num; std::cout << "You entered " << num;
Primitive Data Types
Data Type | Size | Range |
---|---|---|
int | 4 bytes | -231 to 231-1 |
float | 4 bytes | N/A |
double | 8 bytes | N/A |
char | 1 byte | -128 to 127 |
bool | 1 byte | true / false |
void | N/A | N/A |
wchar_t | 2 or 4 bytes | 1 wide character |
Variables
int number = 5; // Integer float f = 0.95; // Floating number double PI = 3.14159; // Floating number char yes = 'Y'; // Character std::string s = "ME"; // String (text) bool isRight = true; // Boolean // Constants const float RATE = 0.8;
int age {25}; // Since C++11 std::cout << age; // Print 25
hello.cpp
#include <iostream> int main() { std::cout << "Hello QuickRef\n"; return 0; }
Compiling and running
$ g++ hello.cpp -o hello $ ./hello Hello QuickRef