DSPF is very similar to BFS in that it asks each of the origin's neighbors the question of whether it's the destination or not, and repeats this iteratively or recursively. The difference, however is that DSPF takes into account so-called "weights", otherwise known as traffic or anything that would slow someone down on the way to their destination. It does this by initializing each node, except the origin, to have a distance of infinity from the origin. The algorithm also uses an array of nodes sorted by each of their distances from the origin, which gets updated and sorted with every iteration. The algorithm checks the neighbors of the node closest to the origin and updates their distances from the origin only if the path to the current neighbor is closer than the array says. This distance is the number of steps it takes to get to the node closest to the origin, added to the number of steps it takes to get to its current neighbor. The second addend will be either 1 or the weight of the weight indicated on the slider. As it turns out, DSPF, or at least a modified version of it, is apparently used by Google Maps.
See Wikipedia page