Ever wanted to make customizable chats, item names, or more interactability in general? This plugin helps you use a class called Mutable Components, allowing you to do exactly that!
Supported plugin versions:
Forge 1.19.2, Forge 1.19.4, Forge 1.20.1, NeoForge 1.20.4, NeoForge 1.20.6, NeoForge 1.21.1, NeoForge 1.21.4, NeoForge 1.21.8
For info on specific procedures, check this file
Changelog
For the full list of changes, check this file
v3.1.3
I've decided that version constraint syntax is stupid, actually, so procedures with a version limit will now read (min x.xx.x)
v3.1.2
Shaved one(1) line of code from the "send successful command message" procedure for versions 1.20.1> by removing redundant final boolean lineRevised some of the procedure texts to make the greater/lesser-than signs point *properly* in terms of versions it supports
v3.1.1
Slight changes to executing command from entity/world position for 1.21.4+ to prevent any unintentional _resultComp overwrites
Comments
Hi, sir... Just a minor thing I would like to make you aware of:
You should name your stuff better. As you can see here, in the Advanced tab and Variables tab, your plugin's blocks are the only ones that are hard to understand what are they needed for...
https://i.imgur.com/kMUh6Gj.png
All the others have a clear description saying if it is for entities, or for items, or for blocks, or logic, or number, etc. But yours are just... that. So... I guess it would help a lot to name each of them correctly to make deliver a better user experience.
https://i.imgur.com/lJDqYqN.png
https://i.imgur.com/mk1oVBR.png
Sorry for the super late reply but yes, it is possible. For example, you could make a mutablecomponent variable, add a normal component with text, then append another component to the variable with the obfuscated text format style to have that part of the text be unreadable
Added a display image (hosted from my Github page as opposed to Imgur, so UK users should be able to see it)