jansrw
Joined Sep 2024
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Ratings64
jansrw's rating
Reviews38
jansrw's rating
I'm genuinely impressed. This is a horror film that finally tries something new: the story is told entirely from a dog's perspective. Not in a shaky found-footage style or with over-the-top gimmicks, but in a way that truly lets you experience everything through the dog's world. And surprisingly, it works really well.
The story itself is simple: Todd, a sick man, moves with his dog Indy into an old family house where several relatives have already died young. The house is (of course) haunted, and strange things start happening. But what makes it special is that you only witness these events through the dog's eyes. You never really see Todd's face, just his silhouette, his movements, his voice. That alone makes everything feel much more eerie and emotional.
What really impressed me was the cinematography and atmosphere. This isn't some cheap "animal horror" flick. The visuals are genuinely beautiful, lots of smart use of light, shadows, and perspective. At times, it even felt like a mix between Courage the Cowardly Dog (if anyone still remembers that) and a dark arthouse horror movie. You can tell there's passion and thought behind every shot.
And here's the coolest part: the dog, Indy, isn't a trained movie dog. He's not some polished Hollywood animal actor. He's literally the director's real dog. The director and his wife shot the film over the course of three years, in small sessions, depending on how the dog felt that day. No pressure, no forcing it, just patience. And honestly, the result is impressive. You can feel that this was a passion project, not a cash grab.
Of course, if you're into constant action, this won't be your thing. Good Boy is a slow, quiet horror film that pulls you in rather than jumps out to scare you. It's not about shocking you every minute-it's about getting under your skin emotionally. And it succeeds. I got more chills during the quiet scenes, when the dog was simply walking through the empty house, than I did in a lot of big-budget horror flicks.
Like I said, the story itself isn't revolutionary, but seeing it through the dog's perspective gives it a whole new meaning. If you're an animal person yourself, the movie hits even harder. You feel the loyalty, the fear, the confusion-all from this loyal, helpless point of view.
One of my favorite parts comes at the end: there's some behind-the-scenes footage showing how they worked with Indy-completely relaxed, playful, and patient. It was genuinely touching.
It's definitely not a horror movie for everyone. If you just want popcorn scares, you'll probably say, "too slow, too quiet." But if you're looking for something different-something with heart, atmosphere, and a really clever idea-then this one's absolutely worth it.
I loved that someone finally dared to show horror from a completely new angle. No CGI spectacle, just honest, quiet, emotional horror.
The story itself is simple: Todd, a sick man, moves with his dog Indy into an old family house where several relatives have already died young. The house is (of course) haunted, and strange things start happening. But what makes it special is that you only witness these events through the dog's eyes. You never really see Todd's face, just his silhouette, his movements, his voice. That alone makes everything feel much more eerie and emotional.
What really impressed me was the cinematography and atmosphere. This isn't some cheap "animal horror" flick. The visuals are genuinely beautiful, lots of smart use of light, shadows, and perspective. At times, it even felt like a mix between Courage the Cowardly Dog (if anyone still remembers that) and a dark arthouse horror movie. You can tell there's passion and thought behind every shot.
And here's the coolest part: the dog, Indy, isn't a trained movie dog. He's not some polished Hollywood animal actor. He's literally the director's real dog. The director and his wife shot the film over the course of three years, in small sessions, depending on how the dog felt that day. No pressure, no forcing it, just patience. And honestly, the result is impressive. You can feel that this was a passion project, not a cash grab.
Of course, if you're into constant action, this won't be your thing. Good Boy is a slow, quiet horror film that pulls you in rather than jumps out to scare you. It's not about shocking you every minute-it's about getting under your skin emotionally. And it succeeds. I got more chills during the quiet scenes, when the dog was simply walking through the empty house, than I did in a lot of big-budget horror flicks.
Like I said, the story itself isn't revolutionary, but seeing it through the dog's perspective gives it a whole new meaning. If you're an animal person yourself, the movie hits even harder. You feel the loyalty, the fear, the confusion-all from this loyal, helpless point of view.
One of my favorite parts comes at the end: there's some behind-the-scenes footage showing how they worked with Indy-completely relaxed, playful, and patient. It was genuinely touching.
It's definitely not a horror movie for everyone. If you just want popcorn scares, you'll probably say, "too slow, too quiet." But if you're looking for something different-something with heart, atmosphere, and a really clever idea-then this one's absolutely worth it.
I loved that someone finally dared to show horror from a completely new angle. No CGI spectacle, just honest, quiet, emotional horror.
It's definitely a game that a lot of people completely underestimate. I've seen some magazines give it a 5/10 or 7/10 - honestly, that's absolute nonsense in my eyes. To me, this game is a little sleeper hit that way more people should give a try.
The setting visually reminds me a bit of Dead Space, but in terms of gameplay, it's closer to Resident Evil. And that's exactly what makes it exciting for me: it's got this dark atmosphere, an apocalyptic scenario, and a clear focus on survival elements. The story itself really surprised me too, it's told in a gripping way, with unexpected twists, and even though the finale throws in a pretty cliché sci-fi element, I thought it was handled really well. Narratively, it's definitely a strong point.
Where the game falls short, though, is the gameplay. The weapons don't really feel powerful - sometimes I felt like I was shooting with the MIB gun. You see the recoil, but you don't feel the impact. They get the job done, sure, but they're lacking that punch.
The real annoyance, though, is the inventory. And I say that as someone who actually enjoys the brutal inventory restrictions in Resident Evil. Here, it's just frustrating: very few slots, tiny stack sizes (five shotgun shells per slot, even though it can take three just to down a single zombie), and so you're constantly forced to juggle ammo, healing items, and key items. Not difficult, not challenging, just annoying.
That said: the atmosphere is strong, the graphics are genuinely beautiful, and the story easily carries the game over these flaws. Sure, the enemy variety is limited and after a while you'll be fighting the same monsters for the tenth time. But the mood and the narrative foundation keep you hooked.
It's not a perfect game, definitely not. But it's a solid, engaging title that deserves way more love than it's getting right now. If you can look past the messed-up inventory system, you'll get a gripping story, gorgeous visuals, and a survival horror experience that's absolutely worth it.
The setting visually reminds me a bit of Dead Space, but in terms of gameplay, it's closer to Resident Evil. And that's exactly what makes it exciting for me: it's got this dark atmosphere, an apocalyptic scenario, and a clear focus on survival elements. The story itself really surprised me too, it's told in a gripping way, with unexpected twists, and even though the finale throws in a pretty cliché sci-fi element, I thought it was handled really well. Narratively, it's definitely a strong point.
Where the game falls short, though, is the gameplay. The weapons don't really feel powerful - sometimes I felt like I was shooting with the MIB gun. You see the recoil, but you don't feel the impact. They get the job done, sure, but they're lacking that punch.
The real annoyance, though, is the inventory. And I say that as someone who actually enjoys the brutal inventory restrictions in Resident Evil. Here, it's just frustrating: very few slots, tiny stack sizes (five shotgun shells per slot, even though it can take three just to down a single zombie), and so you're constantly forced to juggle ammo, healing items, and key items. Not difficult, not challenging, just annoying.
That said: the atmosphere is strong, the graphics are genuinely beautiful, and the story easily carries the game over these flaws. Sure, the enemy variety is limited and after a while you'll be fighting the same monsters for the tenth time. But the mood and the narrative foundation keep you hooked.
It's not a perfect game, definitely not. But it's a solid, engaging title that deserves way more love than it's getting right now. If you can look past the messed-up inventory system, you'll get a gripping story, gorgeous visuals, and a survival horror experience that's absolutely worth it.