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BREP.io A browser based parametric modeler.

Sketches with constraints and a feature history. What more could you want.

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A brand new BREP kernel from scratch. Not using OpenCASCADE. A feature-based modeling playground experimenting with BREP-style workflows on top of triangle meshes. It combines robust manifold CSG with a simple face/edge representation, a history pipeline, and Three.js visualization. Current features: Primitive Cube, Primitive Cylinder, Primitive Cone, Primitive Sphere, Primitive Torus, Primitive Pyramid, Plane, Datum, Sketch, Extrude, Sweep, Loft, Revolve, Mirror, Boolean, Fillet, Chamfer, Remesh, Import 3D Model (STL/3MF), Image to Face (image trace), Transform (move/rotate/scale), Pattern Linear, Pattern Radial

BREP

Source repo https://github.com/mmiscool/BREP

A feature-based modeling playground experimenting with BREP-style workflows on top of triangle meshes. It combines robust manifold CSG (via the Manifold library) with a simple face and edge representation, a history pipeline, and Three.js visualization. Import meshes (STL), repair and group them into faces, then perform boolean operations, fillets, chamfers, sweeps, lofts, and more.

This project is actively evolving; expect rough edges while APIs settle. Modeling Mode Sketch Mode PMI Mode Image to Face 2D Trace Image to Face 3D Result

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Feature Guides

License

See LICENSE.md. This project uses a dual-licensing strategy managed by Autodrop3d LLC.

Contributing

See CONTRIBUTING.md for guidelines on submitting pull requests, reporting issues, and participating in discussions.

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