Windmill Desk Lamp Is Beautifully Soothing

Typically, lamps provide a stationary source of light to illuminate a given area and help us see what we’re doing. However, they can also be a little more artistic and eye-catching, like this windmill lamp from [Huy Vector].

It’s somewhat of a charming desk toy, constructed out of copper wire soldered into the form of a traditional windmill. At its base, lives a simple motor speed controller, while up top, a brushed DC gearmotor is responsible for turning the blades. As you might imagine, it’s a little tricky to get power to flow to the LED filaments installed on those blades while they happen to be rotating. That’s where the build gets tricky, using the output shaft of the motor’s gear drive and a custom slip ring to pass power to the LEDs. That power comes courtesy of a pair of 16340 lithium-ion cells, which can be juiced up with the aid of a USB-C charger board.

It’s an elegant build, and rather charming to watch in motion to boot. We love a good lamp build here at Hackaday, particularly when they’re aesthetically beautiful.

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Interactive Hopscotch Tiles Make The Game More Exciting

Hopscotch is a game usually played with painted lines or with the aid of a bit of chalk. However, if you desire fancier equipment, you might like the interactive hopscotch setup from [epatell].

The build uses yoga mats as the raw material to create each individual square of the hopscotch board. The squares all feature simple break-beam light sensors that detect when a foot lands in the given space. These sensors are monitored by a Raspberry Pi Pico in each square. In turn, the Pico lights up addressable NeoPixel LED strips in response to the current position of the player.

It’s a simple little project which makes a classic game just a little more fun. It’s also a great learning project if you’re trying to get to grips with things like microcontrollers and addressable LEDs in an educational context. We’d love to see the project taken a step further, perhaps with wirelessly-networked squares that can communicate and track the overall game state, or enable more advanced forms of play.

Meanwhile, if you’re working on updating traditional playground games with new technology, don’t hesitate to let us know!

Giant Neopixel Is Just Like The Regular Kind, Only Bigger

Neopixels and other forms of addressable LEDs have taken the maker world by storm. They make it trivial to add a ton of controllable, glowing LEDs to any project. [Arnov Sharma] has made a great tribute to the WS2812B LED by building the NeoPixel Giant Edition.

The build is simply a recreation of the standard 5mm x 5mm WS2812B, only scaled up to 150 mm x 150 mm. It uses a WS2811 chip inside to make it behave in the same way from a logical perspective, and this controller is hooked up to nine standard RGB LEDs switched with MOSFETs to ensure they can deliver the requisite light output. The components are all assembled on a white PCB in much the same layout as the tiny parts of a WS2812B, which is then installed inside a 3D-printed housing made in white PLA. Large metal terminals were added to the housing, just like a WS2812B, and the lens was then created using a large dose of clear epoxy.

The result is a fully functional, addressable LED that is approximately 30 times larger than the original. You can even daisy-chain them, just like the real thing. We’ve covered all kinds of projects using addressable LEDs over the years, from glowing cubes to fancy nature installations. If you’ve got your own glowable project that the world needs to see, make sure you notify the tips line!

A Musically-Reactive LED Christmas Tree

Regular Christmas trees don’t emit light, nor do they react to music. If you want both things in a holiday decoration, consider this build from [dbmaking]. 

An ESP32-D1 mini runs the show here. It’s hooked up to a strip of WS2812B addressable LEDs. The LED strip is placed on a wooden frame resembling the shape of a traditional Christmas tree. Ping-pong balls are then stacked inside the wooden frame such that they act as a light diffuser for the LEDs behind. The microcontroller is also hooked up to an INMP441 omnidirectional MEMS microphone module. This allows the ESP32 to detect sound and flash the LEDs in time, creating a colorful display that reacts to music. This is achieved by using the WLED web installer to set the display up in a sound reactive mode.

It’s a fun build, and we’d love to tinker around with coding more advanced visualizer effects for a build like this. We’ve seen builds that go the other way, too, by toning down excessive blinkiness in Christmas decorations.

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LED Hourglass Is A Great Learning Project

An hourglass tells you what it is in the name — a glass that you use to measure an hour of time passing by. [EDISON SCIENCE CORNER] has built a digital project that mimics such a thing, with little beads of light emulating falling sand in the timekeepers of old.

The build is designed around the Arduino platform, and can be constructed with an Arduino Uno, Nano, or Pro Mini if so desired. The microcontroller board is hooked up with an ADXL335 three-axis accelerometer, which is used for tracking the orientation and movement of the digital hourglass. These movements are used to influence the movement of emulated grains of sand, displayed on a pair of 8×8 LED matrixes driven by a MAX7219 driver IC. Power is courtesy of a 3.7 V lithium-ion cell, with a charge/boost module included for good measure. Everything is wrapped up in a vaguely hourglass-shaped 3D printed enclosure.

The operation is simple. When the hourglass is turned, the simulated grains of sand move as if responding to gravity. The movement is a little janky — no surprise given the limited resolution of the 8×8 displays. You also probably wouldn’t use such a device as a timer when more elegant solutions exist. However, that’s not to say builds like this don’t have a purpose. They’re actually a great way to get to grips with a microcontroller platform, as well as to learn about interfacing external hardware and working with LED matrixes. You can pick up a great deal of basic skills building something like this.

Would you believe this isn’t the first digital hourglass we’ve featured on the site?

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Off-Axis Rotation For Amiga-Themed Levitating Lamp

Do you remember those levitating lamps that were all the rage some years ago? Floating light bulbs, globes, you name it. After the initial craze of expensive desk toys, a wave of cheap kits became available from the usual suspects. [RobSmithDev] wanted to make a commemorative lamp for the Amiga’s 40th anniversary, but… it was missing something. Sure, the levitating red-and-white “boing” ball looked good, but in the famous demo, the ball is spinning at a jaunty angle. You can’t do that with mag-lev… not without a hack, anyway.

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Neat Techniques To Make Interactive Light Sculptures

[Voria Labs] has created a whole bunch of artworks referred to as Lumanoi Interactive Light Sculptures. A new video explains the hardware behind these beautiful glowing pieces, as well as the magic that makes their interactivity work.

The basic architecture of the Lumanoi pieces starts with a custom main control board, based around the ESP-32-S3-WROOM-2. It’s got two I2C buses onboard, as well as an extension port with some GPIO breakouts. The controller also has lots of protection features and can shut down the whole sculpture if needed. The main control board works in turn with a series of daisy-chained “cell” boards attached via a 20-pin ribbon cable. The cable carries 24-volt power, a bunch of grounds, and LED and UART data that can be passed from cell to cell. The cells are responsible for spitting out data to addressable LEDs that light the sculpture, and also have their own microcontrollers and photodiodes, allowing them to do all kinds of neat tricks.

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