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| 1 | +package Dino_Game_java; |
| 2 | + |
| 3 | +import java.awt.Color; |
| 4 | +import java.awt.Dimension; |
| 5 | +import java.awt.Font; |
| 6 | +import java.awt.Frame; |
| 7 | +import java.awt.Graphics; |
| 8 | +import java.awt.Graphics2D; |
| 9 | +import java.awt.event.ActionEvent; |
| 10 | +import java.awt.event.ActionListener; |
| 11 | +import java.awt.event.KeyEvent; |
| 12 | +import java.awt.event.WindowAdapter; |
| 13 | +import java.awt.event.WindowEvent; |
| 14 | +import java.util.ArrayList; |
| 15 | +import java.util.List; |
| 16 | +import java.util.Random; |
| 17 | +import javax.swing.AbstractAction; |
| 18 | +import javax.swing.ActionMap; |
| 19 | +import javax.swing.InputMap; |
| 20 | +import javax.swing.JPanel; |
| 21 | +import javax.swing.KeyStroke; |
| 22 | +import javax.swing.Timer; |
| 23 | +import java.awt.event.KeyListener; |
| 24 | + |
| 25 | +class Game extends Frame implements KeyListener{ |
| 26 | +final int D_W = 1200; |
| 27 | +final int D_H = 550; |
| 28 | +static int unit = 10; |
| 29 | +Color colorDinosaur = Color.GRAY; |
| 30 | +Color colorGameOver1 = Color.black; |
| 31 | +Color colorGameOver2 = Color.yellow; |
| 32 | +Color colorCactus1 = Color.gray; |
| 33 | +Color colorCactus2 = Color.gray; |
| 34 | +int jump = 0; |
| 35 | +int jumpY = 0; |
| 36 | +int y = 0; |
| 37 | +boolean onEnterPresses = false; |
| 38 | +boolean down = false; |
| 39 | +List<MyGraph> myGraphs = new ArrayList<>(); |
| 40 | +int currentDinosaurX = 0; |
| 41 | +int currentDinosaurY = 0; |
| 42 | +boolean gameOver = false; |
| 43 | +DrawPanel drawPanel = new DrawPanel(); |
| 44 | +public static void main(String args[]) { |
| 45 | +new Game(); |
| 46 | +} |
| 47 | + |
| 48 | +public Game() { |
| 49 | +super("Run Dino Run"); |
| 50 | +setSize(1200, 550); // set the size of the window |
| 51 | +setVisible(true); |
| 52 | +addWindowListener(new WindowAdapter() { |
| 53 | +public void windowClosing(WindowEvent e) { |
| 54 | +dispose(); |
| 55 | +System.exit(0); |
| 56 | +} |
| 57 | +}); |
| 58 | + |
| 59 | +addKeyListener(this); |
| 60 | +initCactusG(); |
| 61 | + |
| 62 | +ActionListener listener = new ActionListener() { |
| 63 | +public void actionPerformed(ActionEvent e) { |
| 64 | +if (!gameOver) { |
| 65 | +if (jump >= D_W) { |
| 66 | +jump = 0; |
| 67 | +initCactusG(); |
| 68 | +drawPanel.repaint(); |
| 69 | +} else { |
| 70 | +jump += 10; |
| 71 | +drawPanel.repaint(); |
| 72 | +} |
| 73 | +} |
| 74 | +} |
| 75 | +}; |
| 76 | + |
| 77 | +Timer timer = new javax.swing.Timer(40, listener); |
| 78 | +timer.start(); |
| 79 | +ActionListener listenerD = new ActionListener() { |
| 80 | +public void actionPerformed(ActionEvent e) { |
| 81 | +if (!gameOver) { |
| 82 | +if (onEnterPresses) { |
| 83 | +if (down) { |
| 84 | +jumpY -= 20; |
| 85 | +} else { |
| 86 | +jumpY += 20; |
| 87 | +} |
| 88 | +} |
| 89 | +if (jumpY >= 280) { |
| 90 | +down = true; |
| 91 | +} |
| 92 | +if (jumpY <= 0) { |
| 93 | +onEnterPresses = false; |
| 94 | +down = false; |
| 95 | +jumpY = 0; |
| 96 | +} |
| 97 | +} |
| 98 | +} |
| 99 | +}; |
| 100 | +Timer timerD = new javax.swing.Timer(80, listenerD); |
| 101 | +timerD.start(); |
| 102 | +add(drawPanel); |
| 103 | +pack(); |
| 104 | +// setDefaultCloseOperation(EXIT_ON_CLOSE); |
| 105 | +setLocationRelativeTo(null); |
| 106 | +setVisible(true); |
| 107 | +} |
| 108 | + |
| 109 | +// create the cactus on random positions |
| 110 | +private void initCactusG() { |
| 111 | +Random rr = new Random(); |
| 112 | +int nbr = 2;// rr.nextInt(2)+1 ;; |
| 113 | +int x_ = 10; |
| 114 | +int y_ = 100; |
| 115 | +int h_ = 60; |
| 116 | +int p_ = 10; |
| 117 | +myGraphs = new ArrayList<Game.MyGraph>(); |
| 118 | +for (int it = 0; it < nbr; it++) { |
| 119 | +Random r = new Random(); |
| 120 | +int step = r.nextInt(10) + 1; |
| 121 | +MyGraph myGraph = new MyGraph(); |
| 122 | +myGraph.x_ = x_ * 30 + step * 10 + 600; |
| 123 | +myGraph.h_ = 10 + (6 * step) + 2; |
| 124 | +myGraph.y_ = 300 - h_; |
| 125 | +myGraph.p_ = 8 + step / 2; |
| 126 | +myGraphs.add(myGraph); |
| 127 | +} |
| 128 | +} |
| 129 | + |
| 130 | +// draw the cactus |
| 131 | +private void drawCactus(Graphics g) { |
| 132 | +int x = 0; |
| 133 | +int y = 0; |
| 134 | +int h = 0; |
| 135 | +int p = 0; |
| 136 | +for (MyGraph myGraph : myGraphs) { |
| 137 | +x = myGraph.x_; |
| 138 | +h = myGraph.h_; |
| 139 | +y = myGraph.y_; |
| 140 | +p = myGraph.p_; |
| 141 | +int maxH = 180; |
| 142 | +int i = p * 2 + 40; |
| 143 | +int j = p * 2 + 40; |
| 144 | +int y1 = y + 40; |
| 145 | +int y2 = y + 60; |
| 146 | +if (x + j - jump < 0) { |
| 147 | +jump = 0; |
| 148 | +} |
| 149 | +draw(g, x - i - jump, y1, h, p); |
| 150 | +draw(g, x - jump, y, maxH, p * 2); |
| 151 | +draw(g, x + j - jump, y2, h, p); |
| 152 | +drow2(g, x - jump, h, p, i, j, y1, y2); |
| 153 | +} |
| 154 | +} |
| 155 | + |
| 156 | +// on game over draw the game over text |
| 157 | +private void gameOver(Graphics g) { |
| 158 | +Graphics2D graph = (Graphics2D) g; |
| 159 | +graph.setPaint(colorGameOver1); |
| 160 | +graph.setFont(new Font("MV Boli", 20, 50)); |
| 161 | +graph.drawString("Game Over", 550, 150); |
| 162 | + |
| 163 | +//restart |
| 164 | +Graphics2D graph1 = (Graphics2D) g; |
| 165 | +graph1.setPaint(colorGameOver1); |
| 166 | +graph1.setFont(new Font("MV Boli", 20, 50)); |
| 167 | +graph1.drawString("Press Space key to restart!!", 350, 250); |
| 168 | +} |
| 169 | + |
| 170 | +// restart the game |
| 171 | +private void restartGame(Graphics g) { |
| 172 | +new Game(); |
| 173 | +} |
| 174 | + |
| 175 | +// draw the sun on the sky |
| 176 | +private void drawSun(Graphics g) { |
| 177 | +Graphics2D sun1 = (Graphics2D) g; |
| 178 | +sun1.setPaint(new Color(255, 255, 0)); |
| 179 | +sun1.fillArc(900, 70, 80, 80, 90, 180); |
| 180 | +Graphics2D sun2 = (Graphics2D) g; |
| 181 | +sun2.setPaint(new Color(255, 255, 153)); |
| 182 | +sun2.fillArc(900, 70, 80, 80, 270, 180); |
| 183 | +} |
| 184 | + |
| 185 | +// draw the cactus |
| 186 | +private void drow2(Graphics g, int x, int h, int p, int i, int j, int y1, int y2) { |
| 187 | +Graphics2D gsds = (Graphics2D) g; |
| 188 | +gsds.setPaint(colorCactus1); |
| 189 | +gsds.fillRect(x - i + p, y1 + h, i, p); |
| 190 | +Graphics2D gsdds = (Graphics2D) g; |
| 191 | +gsdds.setPaint(colorCactus2); |
| 192 | +gsdds.fillRect(x - i + 2 * p, y1 + h - p, i - 2 * p, p); |
| 193 | +Graphics2D gsd2 = (Graphics2D) g; |
| 194 | +gsd2.setPaint(colorCactus2); |
| 195 | +gsd2.fillRect(x + p * 2, y2 + h, j - p, p); |
| 196 | +Graphics2D gsd3 = (Graphics2D) g; |
| 197 | +gsd3.setPaint(colorCactus1); |
| 198 | +gsd3.fillRect(x + p * 4, y2 + h - p, j - 4 * p, p); |
| 199 | +} |
| 200 | + |
| 201 | +// draw the surface |
| 202 | +private void drawSol(Graphics g, int x, int y, int maxH) { |
| 203 | +Graphics2D sol = (Graphics2D) g; |
| 204 | +sol.setPaint(Color.orange); |
| 205 | +sol.fillRect(0, y + maxH - 20, 1700, 100); |
| 206 | +} |
| 207 | + |
| 208 | +// draw the dinausor |
| 209 | +private void drawDinausor(Graphics g, int y) { |
| 210 | +int xDinausor = 180; |
| 211 | +int step = 1; |
| 212 | +g.setColor(colorDinosaur); |
| 213 | +currentDinosaurX = xDinausor; |
| 214 | +currentDinosaurY = y; |
| 215 | +drawRaw(g, xDinausor, y, 2, 1); |
| 216 | +drawRaw(g, xDinausor + 4 * unit, y, 2, 1); |
| 217 | +drawRaw(g, xDinausor, y - step * unit, 1, 1); |
| 218 | +drawRaw(g, xDinausor + 4 * unit, y - step * unit, 1, 1); |
| 219 | +step++; |
| 220 | +drawRaw(g, xDinausor, y - step * unit, 2, 1); |
| 221 | +drawRaw(g, xDinausor + 3 * unit, y - step * unit, 2, 1); |
| 222 | +step++; |
| 223 | +drawRaw(g, xDinausor, y - step * unit, 5, 1); |
| 224 | +step++; |
| 225 | +drawRaw(g, xDinausor - unit, y - step * unit, 6, 1); |
| 226 | +step++; |
| 227 | +drawRaw(g, xDinausor - 2 * unit, y - step * unit, 8, 1); |
| 228 | +step++; |
| 229 | +drawRaw(g, xDinausor - 3 * unit, y - step * unit, 10, 1); |
| 230 | +step++; |
| 231 | +drawRaw(g, xDinausor - 4 * unit, y - step * unit, 11, 1); |
| 232 | +drawRaw(g, xDinausor + (11 + 1 - 4) * unit, y - step * unit, 1, 1); |
| 233 | +step++; |
| 234 | +drawRaw(g, xDinausor - 4 * unit, y - step * unit, 3, 1); |
| 235 | +drawRaw(g, xDinausor + (5 - 4) * unit, y - step * unit, 8, 1); |
| 236 | +step++; |
| 237 | +drawRaw(g, xDinausor - 4 * unit, y - step * unit, 2, 1); |
| 238 | +drawRaw(g, xDinausor + (6 - 4) * unit, y - step * unit, 5, 1); |
| 239 | +step++; |
| 240 | +drawRaw(g, xDinausor - 4 * unit, y - step * unit, 1, 1); |
| 241 | +drawRaw(g, xDinausor + (7 - 4) * unit, y - step * unit, 4, 1); |
| 242 | +step++; |
| 243 | +drawRaw(g, xDinausor - 4 * unit, y - step * unit, 1, 1); |
| 244 | +drawRaw(g, xDinausor + (8 - 4) * unit, y - step * unit, 7, 1); |
| 245 | +step++; |
| 246 | +drawRaw(g, xDinausor + (8 - 4) * unit, y - step * unit, 4, 1); |
| 247 | +step++; |
| 248 | +drawRaw(g, xDinausor + (8 - 4) * unit, y - step * unit, 8, 1); |
| 249 | +step++; |
| 250 | +drawRaw(g, xDinausor + (8 - 4) * unit, y - step * unit, 2, 1); |
| 251 | +drawRaw(g, xDinausor + (11 - 4) * unit, y - step * unit, 5, 1); |
| 252 | +step++; |
| 253 | +drawRaw(g, xDinausor + (8 - 4) * unit, y - step * unit, 8, 1); |
| 254 | +step++; |
| 255 | +drawRaw(g, xDinausor + (9 - 4) * unit, y - step * unit, 6, 1); |
| 256 | +step++; |
| 257 | +} |
| 258 | + |
| 259 | +private void drawRaw(Graphics g, int Dinausor, int y, int w, int h) { |
| 260 | +Graphics2D sun16 = (Graphics2D) g; |
| 261 | +sun16.fillRect(Dinausor, y, w * unit, h * unit); |
| 262 | +} |
| 263 | + |
| 264 | +private void draw(Graphics g, int x, int y, int h, int p) { |
| 265 | +if (x <= currentDinosaurX && x + p >= currentDinosaurX && y <= currentDinosaurY) { |
| 266 | +gameOver(g); |
| 267 | +gameOver = true; |
| 268 | +return; |
| 269 | +} |
| 270 | +Graphics2D gcd = (Graphics2D) g; |
| 271 | +// Green 0 -204- 0 |
| 272 | +gcd.setPaint(colorCactus1); |
| 273 | +gcd.fillRect(x, y, p, h); |
| 274 | +Graphics2D gsd = (Graphics2D) g; |
| 275 | +// Very dark green 0 -102- 0 |
| 276 | +gsd.setPaint(colorCactus2); |
| 277 | +gsd.fillRect(x + p, y, p, h); |
| 278 | +Graphics2D gssd = (Graphics2D) g; |
| 279 | +// Very dark green 0 -102- 0 |
| 280 | +gssd.setPaint(colorCactus2); |
| 281 | +gssd.fillArc(x, y - p, p * 2, p * 2, 1, 90); |
| 282 | +Graphics2D gzssd = (Graphics2D) g; |
| 283 | +gzssd.setPaint(colorCactus1); |
| 284 | +gzssd.fillArc(x, y - p, p * 2, p * 2, 90, 90); |
| 285 | +Graphics2D ghssd = (Graphics2D) g; |
| 286 | +ghssd.setPaint(colorCactus1); |
| 287 | +ghssd.fillArc(x, y + h - p, p * 2, p * 2, 180, 90); |
| 288 | +Graphics2D ghzssd = (Graphics2D) g; |
| 289 | +ghzssd.setPaint(colorCactus2); |
| 290 | +ghzssd.fillArc(x, y + h - p, p * 2, p * 2, 270, 90); |
| 291 | +} |
| 292 | + |
| 293 | +private class DrawPanel extends JPanel { |
| 294 | +public DrawPanel() { |
| 295 | +MoveAction action = new MoveAction("onEnter"); |
| 296 | +String ACTION_KEY = "onEnter"; |
| 297 | +KeyStroke W = KeyStroke.getKeyStroke(KeyEvent.VK_ENTER, 0); |
| 298 | +InputMap inputMap = getInputMap(WHEN_IN_FOCUSED_WINDOW); |
| 299 | +inputMap.put(W, ACTION_KEY); |
| 300 | +ActionMap actionMap = getActionMap(); |
| 301 | +actionMap.put(ACTION_KEY, action); |
| 302 | +} |
| 303 | +protected void paintComponent(Graphics g) { |
| 304 | +super.paintComponent(g); |
| 305 | +drawCactus(g); |
| 306 | +drawSun(g); |
| 307 | +drawSol(g, 100, 250, 180); |
| 308 | +drawDinausor(g, 400 - jumpY); |
| 309 | +if (gameOver) { |
| 310 | +gameOver(g); |
| 311 | +} |
| 312 | +} |
| 313 | +public Dimension getPreferredSize() { |
| 314 | +return new Dimension(D_W, D_H); |
| 315 | +} |
| 316 | +} |
| 317 | + |
| 318 | +private class MyGraph { |
| 319 | +int x_ = 10; |
| 320 | +int y_ = 100; |
| 321 | +int h_ = 60; |
| 322 | +int p_ = 10; |
| 323 | +} |
| 324 | + |
| 325 | +class MoveAction extends AbstractAction { |
| 326 | +public MoveAction(String name) { |
| 327 | +putValue(NAME, name); |
| 328 | +} |
| 329 | +public void actionPerformed(ActionEvent actionEvent) { |
| 330 | +onEnterPresses = true; |
| 331 | +drawPanel.repaint(); |
| 332 | +} |
| 333 | +} |
| 334 | + |
| 335 | +@Override |
| 336 | +public void keyTyped(KeyEvent e) { |
| 337 | +// TODO Auto-generated method stub |
| 338 | +} |
| 339 | + |
| 340 | +@Override |
| 341 | +public void keyPressed(KeyEvent e) { |
| 342 | +if(e.getKeyCode() == KeyEvent.VK_SPACE) { |
| 343 | +if(gameOver){ |
| 344 | +gameOver = false; |
| 345 | +restartGame(getGraphics()); |
| 346 | +} |
| 347 | +} |
| 348 | +} |
| 349 | + |
| 350 | +@Override |
| 351 | +public void keyReleased(KeyEvent e) { |
| 352 | +// TODO Auto-generated method stub |
| 353 | +} |
| 354 | +} |
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