SPH simulation in OpenGL compute shader.
- Updated
Sep 9, 2022 - C
SPH simulation in OpenGL compute shader.
Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space) demo I. Fast volume rendering using our novel ray marching with smoke simulations by Eulerian grid method for solving Navier-Stokes equation.
A multi-threaded particle-based solver, Smoothed-Particle Hydrodynamics, for the Navier-Stokes equation
An improved implementation of my CASA 2013 paper "Real‐time generation of smoothed‐particle hydrodynamics‐based special effects in character animation" (https://onlinelibrary.wiley.com/doi/abs/10.1002/cav.1545). Particle emissions from the surface of mesh. The emitters are approximatively uniformly distributed by taking the advantage of quad tes…
Non-iterative transient flow solver to simulate incompressible flows in OpenFOAM.
Fluid simulation toy on a Raspberry Pi 4 with tilt input, using smoothed particle hydrodynamics (SPH)
Real-time fluid simulation using smoothed particle hydrodynamics (SPH) by taking advantage of GPU hardware ray tracing for particle neighbor search.
Collection of codes for general relativistic magnetohydrodynamics simulations. This includes an extension of the IllinoisGRMHD code (to allow the use of finite temperature EOS tables), along with several supporting codes which work within the EinsteinToolkit and Cactus infrastructure. Also included are several examples for running BNS merger sims.
Computational Fluid Dynamics Framework Based on the Immersed Boundary Method (IBM) and PETSc
The main focus of this project is to implement the motions of grass under the act upon external forces. We aim for a realistic interactable simulation of grass and wind interaction that can be rendered in real-time.
Fluid Simulation in C optimised for running on GPUs using OpenMP 4.5
FLIP Simulation in the Terminal using C + termios for input
Project using OpenGL library
High-performance 2D incompressible Navier-Stokes solvers: Newton-Raphson finite difference and Fourier spectral methods with adaptive time stepping, convergence analysis, and turbulence diagnostics
Real-time fluid simulation for games
Cross-platform 2D Fluid Simulation application, written in C, GTK4.
Software Rendered Smoke Simulation in 150 lines of C code
CG Assignments and Projects during 1st semester 2016-2017
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