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Visual Scripting Custom Nodes Library

This library is a collection of visual script custom nodes that anyone can use in their projects.

It's purpose is to make the visual scripting work flow in Godot easier.

Some nodes from the library in use:

EXAMPLE


Follow me at: Twitter: @steincodes and Find Tutorials about this at Youtube:Steincodes


Steps for using the Library

To use the custom nodes in this library you have to copy the addons folder from this repo into your project.

Then go to Project Setting>Plugins and set the status of the VisualScript Library plugin to activate.

Project Settings Window

Explanation of the nodes

The Load Directory node

This node is useful for loading all the files in a directory into a dictionary. These files can be any files that can be loaded with the ResourceLoader. This is useful for loading random scenes or textures for example.

Apply a random texture from the Sprites folder to a sprite:

Load Random Texture

What you can do to help

I would have loved to ask for donation or something, but for now lets keep it at why not create some more nodes just for practice, learn from my GetInput node, it has got a good amount of comments, you should be able to figure things out on your own. For help PM me on @steincodes on Twitter and follow me there for more updates on the project.

Keep track in the project board of any updates and plans before starting something.

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A helper library of visual scripting custom nodes in Godot.

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