@@ -8,6 +8,7 @@ const globalvar = preload("res://addons/vs_custom_nodes/AccessGlobalVariable.gd"
88const topdown2d = preload ("res://addons/vs_custom_nodes/TopDownController2D.gd" )
99const loaddir = preload ("res://addons/vs_custom_nodes/LoadDirectory.gd" )
1010const twodimiterator = preload ("res://addons/vs_custom_nodes/2DIterator.gd" )
11+ const getmousepos = preload ("res://addons/vs_custom_nodes/GetMousePosition.gd" )
1112
1213func _enter_tree ():
1314# add the custom node to the Visual Script Editor on start-up
@@ -17,6 +18,7 @@ func _enter_tree():
1718VisualScriptEditor .add_custom_node ("TopDownController2D" , "Controller" , topdown2d )
1819VisualScriptEditor .add_custom_node ("LoadDirectory" , "Input" , loaddir )
1920VisualScriptEditor .add_custom_node ("2DIterator" , "Math" , twodimiterator )
21+ VisualScriptEditor .add_custom_node ("GetMousePosition" , "Input" , getmousepos )
2022# the add_custom_node() takes the "name" and "category" as index that will be used to later remove the node
2123
2224func _exit_tree ():
@@ -27,3 +29,4 @@ func _exit_tree():
2729VisualScriptEditor .remove_custom_node ("TopDownController2D" , "Controller" )
2830VisualScriptEditor .remove_custom_node ("LoadDirectory" , "Input" )
2931VisualScriptEditor .remove_custom_node ("2DIterator" , "Math" )
32+ VisualScriptEditor .remove_custom_node ("GetMousePosition" , "Input" )
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