@@ -92,6 +92,17 @@ This way you don't have to go back and fix already translated articles. Just tra
9292at a time and leave the links as is. They'll link to placeholders until someone translates the missing
9393articles.
9494
95+ ** DO NOT CHANGE LINKS** : For example a link to a local resources might look like
96+
97+ [text](link)
98+
99+ or
100+
101+ <img src="somelink">
102+
103+ While you can add query parameters (see below) do not add "../" to try to make the link relative to the
104+ .md file. Links should stay as though the article exists at the same location as the original English.
105+
95106### UI localization
96107
97108Some of the diagrams allow passing translations for the UI and other text.
@@ -136,12 +147,27 @@ Steps
136147
137148now open your browser to ` http://localhost:8080 `
138149
150+ #### Build options
151+
152+ This is mostly for debugging ` build.js ` . Since it takes a while to process all the files
153+ you can set ` ARTICLE_FILTER ` to a substring of the filenames to process. For example
154+
155+ ARTICLE_FILTER=rotation npm run build
156+
157+ Will build the site as though only articles with ` rotation ` in their filename exist.
158+
139159## TO DO
140160
141- A list of articles I'd like to write or see written
161+ * Make a continuous build
162+
163+ Right now the build processes all files at once. Part if this is because
164+ it builds RSS feeds and checks for missing files. If those are separated
165+ out then could make it continously build individual articles which would
166+ be super useful.
167+
168+ ### A list of articles I'd like to write or see written
142169
143170* lighting
144- * spot lighting
145171 * normal maps
146172 * shadow maps
147173* geometry
@@ -156,7 +182,6 @@ A list of articles I'd like to write or see written
156182* animation
157183 * blendshapes
158184 * hierarchical animation
159- * skinning
160185* debugging
161186 * debugging JS WebGL
162187 * example (https://goo.gl/8U5whT )
@@ -185,7 +210,6 @@ A list of articles I'd like to write or see written
185210* text
186211 * glyph cache
187212* post processing
188- * how to render to a texture (scene on cube)
189213 * DOF
190214 * glow
191215 * light rays
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