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Pull requests: rust-gamedev/ecs_bench_suite

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Pull requests list

Add benchmarking for SPECS
#2 by dekuraan was merged Aug 20, 2020 Loading… updated Aug 20, 2020
Updated link in readme
#5 by VictorKoenders was merged Aug 24, 2020 Loading… updated Aug 24, 2020
shipyard speed-ups
#8 by leudz was merged Aug 25, 2020 Loading… updated Aug 25, 2020
Clarify README table
#7 by 17cupsofcoffee was merged Aug 25, 2020 Loading… updated Aug 25, 2020
Update to hecs 0.3
#15 by Ralith was merged Nov 27, 2020 Loading… updated Nov 27, 2020
Update bevy and legion and rerun benchmarks
#16 by Ralith was merged Nov 29, 2020 Loading… updated Nov 29, 2020
Fix inconsistencies between README and actual implementations
#20 by kettle11 was merged Apr 11, 2021 Loading… updated Apr 11, 2021
Added planck_ecs. Added violin graphs.
#18 by AnneKitsune was merged Apr 11, 2021 Loading… updated Apr 12, 2021
Bump shipyard to 0.5
#21 by FlyingRatBull was merged May 5, 2021 Loading… updated May 5, 2021
Bump bevy_ecs to 0.5
#22 by FlyingRatBull was merged May 5, 2021 Loading… updated May 5, 2021
Add sparsey to the bench suite
#26 by LechintanTudor was closed Oct 18, 2021 Loading… updated Oct 18, 2021
Update hecs, add to serialization benchmarks
#19 by Ralith was merged Apr 9, 2021 Loading… updated Jan 12, 2022
Add Status section to README
#33 by 64kramsystem was merged Nov 27, 2022 Loading… updated Nov 27, 2022
Build-time optimizations
#32 by james7132 was closed Dec 11, 2022 Loading… updated Dec 11, 2022
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