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Copy file name to clipboardExpand all lines: Editor/Mono/Inspector/PlayerSettingsEditor/PlayerSettingsEditor.cs
+26-29Lines changed: 26 additions & 29 deletions
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@@ -46,7 +46,7 @@ static class Styles
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publicstaticreadonlyGUIContentrecordingInfo=EditorGUIUtility.TrTextContent("Reordering the list will switch editor to the first available platform");
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publicstaticreadonlyGUIContentnotApplicableInfo=EditorGUIUtility.TrTextContent("Not applicable for this platform.");
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publicstaticreadonlyGUIContentsharedBetweenPlatformsInfo=EditorGUIUtility.TrTextContent("* Shared setting between multiple platforms.");
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publicstaticreadonlyGUIContentVRSupportOverridenInfo=EditorGUIUtility.TrTextContent("This setting is overridden by Virtual Reality Support.");
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publicstaticreadonlyGUIContentvrOrientationInfo=EditorGUIUtility.TrTextContent("Virtual Reality Support is enabled. Upon entering VR mode, landscape left orientation will be the default orientation unless only landscape right is available.");
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publicstaticreadonlyGUIContentIL2CPPAndroidExperimentalInfo=EditorGUIUtility.TrTextContent("IL2CPP on Android is experimental and unsupported");
System.Diagnostics.Debug.Assert(m_Modules[m_Modules.Length-1]==null);// If hitting this assert we have either not cleaned up the previous renderer or hitting another module
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System.Diagnostics.Debug.Assert(m_Modules.Last()==null);// If hitting this assert we have either not cleaned up the previous renderer or hitting another module
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