Skip to content

Commit ee76ec9

Browse files
authored
Update README.md
1 parent 58ab065 commit ee76ec9

File tree

1 file changed

+8
-2
lines changed

1 file changed

+8
-2
lines changed

README.md

Lines changed: 8 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,6 @@
11
# Universal Shader Examples
22
###### This project contains a collection of shader examples for [Universal Render Pipeline](https://unity.com/srp/universal-render-pipeline).
3-
##### Requisites:
3+
#### Requisites:
44
- Unity 2019.3.9f1 or later
55
- UniversalRP 7.3.1 or later
66

@@ -14,25 +14,31 @@
1414
## Unlit Examples
1515
All unlit shader examples except the first one support realtime shadows (cast and receive).
1616

17+
1718
### 01 UnlitTexture
1819
Basic "hello world" shader.
20+
![UnlitTexture](../images/Scene01.png?raw=true)
1921

2022
### 02 UnlitTexture + Realtime Shadows
2123
Unlit with support for receiving and casting realtime shadows.
24+
![UnlitTextureShadows](../images/Scene02.png?raw=true)
2225

2326
### 03 Matcap
2427
Matcap with support of per-pixel normals.
28+
![Matcap](../images/Scene03.png?raw=true)
2529

2630
### 04 Screen Space UV
2731
Screen space uv texture mapping.
32+
![SceenSpaceUV](../images/Scene04.png?raw=true)
2833

2934
## Lit Examples
3035
### 50 BakedIndirect
3136
No direct lighting. Global Illumination (skylight + SH and Lightamps) + realtime shadows.
37+
![UnlitTexture](../images/Scene05.png?raw=true)
3238

3339
### 51 LitPhysicallyBased
3440
Physically Based Lit shader supporting metallic workflow.
35-
41+
![LitPhysicallyBased](../images/Scene06.png?raw=true)
3642

3743
# Resources
3844
* Mori Knob downloaded from Morgan McGuire's [Computer Graphics Archive](https://casual-effects.com/data)

0 commit comments

Comments
 (0)