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lines changed Original file line number Diff line number Diff line change 11# Universal Shader Examples
22###### This project contains a collection of shader examples for [ Universal Render Pipeline] ( https://unity.com/srp/universal-render-pipeline ) .
3- ##### Requisites:
3+ #### Requisites:
44- Unity 2019.3.9f1 or later
55- UniversalRP 7.3.1 or later
66
1414## Unlit Examples
1515All unlit shader examples except the first one support realtime shadows (cast and receive).
1616
17+
1718### 01 UnlitTexture
1819Basic "hello world" shader.
20+ ![ UnlitTexture] ( ../images/Scene01.png?raw=true )
1921
2022### 02 UnlitTexture + Realtime Shadows
2123Unlit with support for receiving and casting realtime shadows.
24+ ![ UnlitTextureShadows] ( ../images/Scene02.png?raw=true )
2225
2326### 03 Matcap
2427Matcap with support of per-pixel normals.
28+ ![ Matcap] ( ../images/Scene03.png?raw=true )
2529
2630### 04 Screen Space UV
2731Screen space uv texture mapping.
32+ ![ SceenSpaceUV] ( ../images/Scene04.png?raw=true )
2833
2934## Lit Examples
3035### 50 BakedIndirect
3136No direct lighting. Global Illumination (skylight + SH and Lightamps) + realtime shadows.
37+ ![ UnlitTexture] ( ../images/Scene05.png?raw=true )
3238
3339### 51 LitPhysicallyBased
3440Physically Based Lit shader supporting metallic workflow.
35-
41+ ![ LitPhysicallyBased ] ( ../images/Scene06.png?raw=true )
3642
3743# Resources
3844* Mori Knob downloaded from Morgan McGuire's [ Computer Graphics Archive] ( https://casual-effects.com/data )
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