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Huh. Proper fix for URP. Moved to 6.0
1 parent 9e7fc14 commit e4669b9

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.gitignore

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/[Bb]uild/
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/[Bb]uilds/
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/[Aa]uto[Bb]uild/
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/[Pp]ackages/
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/[Ll]ogs/
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/UserSettings/
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Assets/DebugOverlay/GlyphMaterial.mat

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--- !u!21 &2100000
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m_Name: GlyphMaterial
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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m_BuildTextureStacks: []
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m_AllowLocking: 1

Assets/DebugOverlay/LineMaterial.mat

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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 6
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serializedVersion: 8
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m_PrefabAsset: {fileID: 0}
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m_Name: LineMaterial
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stringTagMap: {}
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m_LockedProperties:
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serializedVersion: 3
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m_TexEnvs:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _BumpScale: 1
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- _Cutoff: 0.5
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7480
m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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m_BuildTextureStacks: []
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m_AllowLocking: 1

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