Oranges's Math Library (omath) is a comprehensive, open-source library aimed at providing efficient, reliable, and versatile mathematical functions and algorithms. Developed primarily in C++, this library is designed to cater to a wide range of mathematical operations essential in scientific computing, engineering, and academic research.
- Efficiency: Optimized for performance, ensuring quick computations.
- Versatility: Includes a wide array of mathematical functions and algorithms.
- Ease of Use: Simplified interface for convenient integration into various projects.
- Projectile Prediction: Projectile prediction engine with O(N) algo complexity, that can power you projectile aim-bot.
- 3D Projection: No need to find view-projection matrix anymore you can make your own projection pipeline.
- C++ Compiler
- CMake (for building the project)
- Clone the repository:
git clone https://github.com/orange-cpp/omath.git - Navigate to the project directory:
cd omath - Build the project using CMake:
cmake --preset x64-release -S . cmake --build cmake-build/build/x64-release --target server -j 6
Simple world to screen function
TEST(UnitTestProjection, IsPointOnScreen) { const omath::projection::Camera camera({0.f, 0.f, 0.f}, {0, 0.f, 0.f} , {1920.f, 1080.f}, 110.f, 0.1f, 500.f); const auto proj = camera.WorldToScreen({100, 0, 15}); EXPECT_TRUE(proj.has_value()); }OMATH for making cheats
With omath/projection module you can achieve simple ESP hack for powered by Source/Unreal/Unity engine games, like Apex Legends.
Contributions to omath are welcome! Please read CONTRIBUTING.md for details on our code of conduct and the process for submitting pull requests.
This project is licensed under the GPL V3 - see the LICENSE file for details.
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