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jsonwebtoken 8.5.1; css min
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5 files changed

+80
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package.json

Lines changed: 57 additions & 42 deletions
Original file line numberDiff line numberDiff line change
@@ -1,45 +1,60 @@
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{
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"name": "nodegame-server"
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, "description": "nodeGame server for the browser and node.js"
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, "version": "7.0.1"
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, "main" : "index.js"
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, "homepage": "http://nodegame.org"
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, "keywords": [ "game", "multiplayer", "experiment", "behavioral", "socket.io", "websockets"]
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, "author": "Stefano Balietti <futur.dorko@gmail.com>"
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, "contributors": [
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{ "name": "Stefano Balietti", "email": "futur.dorko@gmail.com" }
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]
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, "repository": {
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"type": "git"
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, "url": "https://github.com/nodeGame/nodegame-server.git"
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"name": "nodegame-server",
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"description": "nodeGame server for the browser and node.js",
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"version": "7.0.1",
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"main": "index.js",
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"homepage": "http://nodegame.org",
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"keywords": [
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"game",
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"multiplayer",
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"experiment",
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"behavioral",
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"socket.io",
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"websockets"
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],
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"author": "Stefano Balietti <futur.dorko@gmail.com>",
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"contributors": [
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{
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"name": "Stefano Balietti",
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"email": "futur.dorko@gmail.com"
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}
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],
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"repository": {
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"type": "git",
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"url": "https://github.com/nodeGame/nodegame-server.git"
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},
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"dependencies": {
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"archiver": "*",
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"body-parser": "*",
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"commander": "^7.0.0",
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"cookie-parser": "*",
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"cookie-session": "*",
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"errorhandler": "*",
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"express": "4.17.1",
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"jade": "1.11.0",
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"JSON": "1.0.0",
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"jsonwebtoken": "8.5.1",
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"JSUS": "^1.1.0",
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"NDDB": "^3.0.0",
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"nodegame-game-template": "*",
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"nodegame-monitor": "*",
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"request": "2.88.0",
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"shelf.js": ">= 0.3.7",
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"socket.io": "4.1.3",
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"winston": "3.3.3"
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},
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"devDependencies": {
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"cssnano": "^5.0.8",
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"mocha": ">=4.0.1",
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"postcss": "^8.3.11",
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"postcss-cli": "^9.0.1",
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"should": ">=13.1.3"
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},
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"engines": {
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"node": ">= 10.0"
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},
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"license": "MIT",
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"scripts": {
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"test": "make test"
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}
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, "dependencies": {
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"express": "4.17.1"
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, "body-parser": "*"
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, "cookie-parser": "*"
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, "cookie-session": "*"
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, "errorhandler": "*"
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, "archiver": "*"
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, "socket.io": "4.1.3"
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, "request": "2.88.0"
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, "winston": "3.3.3"
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, "jsonwebtoken": "8.5.0"
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, "nodegame-monitor": "*"
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, "nodegame-game-template": "*"
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, "JSUS": "^1.1.0"
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, "NDDB": "^3.0.0"
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, "shelf.js": ">= 0.3.7"
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, "commander": "^7.0.0"
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, "jade": "1.11.0"
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, "JSON": "1.0.0"
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}
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, "devDependencies": {
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"mocha": ">=4.0.1",
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"should": ">=13.1.3"
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}
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, "engines": { "node": ">= 10.0" }
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, "license": "MIT"
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, "scripts": {
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"test": "make test"
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}
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}

postcss.config.js

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module.exports = {
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plugins: [
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require('cssnano')({
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preset: 'default',
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}),
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],
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};

public/javascripts/nodegame-full-min.js

Lines changed: 2 additions & 2 deletions
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public/javascripts/nodegame-full.js

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// ### __update.indexes
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// If TRUE, rebuild indexes on every insert and remove
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this.__update.indexes = false;
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this.__update.indexes = true;
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// ### __update.sort
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// If TRUE, sort db on every insert and remove
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node.support = JSUS.compatibility();
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// Auto-Generated.
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node.version = '6.2.0';
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node.version = '7.0.0';
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})(window);
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*
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* Inits the widget after constructor and default properties are added
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*
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* @param {object} options Configuration options
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* @param {object} opts Configuration options
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*
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* @see Widgets.get
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*/
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Widget.prototype.init = function(options) {};
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Widget.prototype.init = function(opts) {};
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/**
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* ### Widget.listeners
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*
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* Returns the values currently stored by the widget
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*
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* @param {mixed} options Settings controlling the content of return value
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* @param {mixed} opts Settings controlling the content of return value
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*
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* @return {mixed} The values of the widget
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*/
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Widget.prototype.getValues = function(options) {};
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Widget.prototype.getValues = function(opts) {};
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/**
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* ### Widget.getValues
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* ### Widget.setValues
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*
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* Set the stored values directly
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*
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* Deletes current selection, any highlighting, and other data
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* that the widget might have collected to far.
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*/
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Widget.prototype.reset = function(options) {};
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Widget.prototype.reset = function(opts) {};
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/**
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* ### Widget.highlight
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notAgree: 'No, I do not agree',
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showHideConsent: function(w, s) {
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return (s === 'hide' ? 'Hide' : 'Show') + ' Consent Form';
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}
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};
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/**
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if (!na) throw new Error('Consent: notAgree button not found');
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a.onclick = function() { node.done(); };
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a.onclick = function() { node.done({ consent: true }); };
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na.onclick = function() {
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var showIt, confirmed;
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