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Adrian Marian Popoviciu
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+Added Unreal demo project.
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UnrealCamDemo/.gitignore

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# Visual Studio 2015 user specific files
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.vs/
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# Visual Studio 2015 database file
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*.VC.db
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# Compiled Object files
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*.slo
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*.lo
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*.o
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*.obj
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# Precompiled Headers
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*.gch
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*.pch
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# Compiled Dynamic libraries
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*.so
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*.dylib
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*.dll
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# Fortran module files
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*.mod
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# Compiled Static libraries
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*.lai
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*.la
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*.a
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*.lib
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# Executables
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*.exe
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*.out
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*.app
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*.ipa
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# These project files can be generated by the engine
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*.xcodeproj
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*.xcworkspace
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*.sln
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*.suo
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*.opensdf
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*.sdf
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*.VC.db
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*.VC.opendb
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# Precompiled Assets
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SourceArt/**/*.png
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SourceArt/**/*.tga
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# Binary Files
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Binaries/*
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Plugins/*/Binaries/*
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# Builds
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Build/*
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# Whitelist PakBlacklist-<BuildConfiguration>.txt files
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!Build/*/
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Build/*/**
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!Build/*/PakBlacklist*.txt
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# Don't ignore icon files in Build
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!Build/**/*.ico
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# Built data for maps
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*_BuiltData.uasset
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# Configuration files generated by the Editor
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Saved/*
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# Compiled source files for the engine to use
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Intermediate/*
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Plugins/*/Intermediate/*
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# Cache files for the editor to use
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DerivedDataCache/*
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[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
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;AudioSampleRate=48000
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AudioMaxChannels=12
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;AudioCallbackBufferFrameSize=1024
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;AudioNumBuffersToEnqueue=2
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;AudioNumSourceWorkers=0
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UnrealCamDemo/Config/DefaultEditor.ini

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[URL]
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[/Script/Engine.RendererSettings]
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r.MobileHDR=True
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r.Mobile.DisableVertexFog=True
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r.Shadow.CSM.MaxMobileCascades=2
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r.MobileMSAA=1
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r.Mobile.UseLegacyShadingModel=False
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r.Mobile.UseHWsRGBEncoding=False
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r.Mobile.AllowDitheredLODTransition=False
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r.Mobile.AllowSoftwareOcclusion=False
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r.DiscardUnusedQuality=False
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r.AllowOcclusionQueries=True
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r.MinScreenRadiusForLights=0.030000
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r.MinScreenRadiusForDepthPrepass=0.030000
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r.MinScreenRadiusForCSMDepth=0.010000
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r.PrecomputedVisibilityWarning=False
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r.TextureStreaming=True
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Compat.UseDXT5NormalMaps=False
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r.VirtualTextures=False
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r.VirtualTexturedLightmaps=False
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r.VT.TileSize=128
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r.VT.TileBorderSize=4
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r.vt.FeedbackFactor=16
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r.VT.EnableCompressZlib=True
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r.VT.EnableCompressCrunch=False
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r.ClearCoatNormal=False
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r.ReflectionCaptureResolution=128
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r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
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r.ForwardShading=False
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r.VertexFoggingForOpaque=True
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r.AllowStaticLighting=True
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r.NormalMapsForStaticLighting=False
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r.GenerateMeshDistanceFields=False
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r.DistanceFieldBuild.EightBit=False
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r.GenerateLandscapeGIData=False
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r.DistanceFieldBuild.Compress=False
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r.TessellationAdaptivePixelsPerTriangle=48.000000
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r.SeparateTranslucency=True
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r.TranslucentSortPolicy=0
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TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
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r.CustomDepth=1
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r.CustomDepthTemporalAAJitter=True
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r.PostProcessing.PropagateAlpha=0
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r.DefaultFeature.Bloom=True
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r.DefaultFeature.AmbientOcclusion=True
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r.DefaultFeature.AmbientOcclusionStaticFraction=True
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r.DefaultFeature.AutoExposure=False
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r.DefaultFeature.AutoExposure.Method=0
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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r.UsePreExposure=True
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r.EyeAdaptation.EditorOnly=True
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r.DefaultFeature.MotionBlur=False
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r.DefaultFeature.LensFlare=False
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r.TemporalAA.Upsampling=False
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r.DefaultFeature.AntiAliasing=0
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r.DefaultFeature.LightUnits=1
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r.DefaultBackBufferPixelFormat=4
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r.Shadow.UnbuiltPreviewInGame=True
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r.StencilForLODDither=False
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r.EarlyZPass=3
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r.EarlyZPassOnlyMaterialMasking=False
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r.DBuffer=True
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r.ClearSceneMethod=1
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r.BasePassOutputsVelocity=False
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r.SelectiveBasePassOutputs=False
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bDefaultParticleCutouts=False
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fx.GPUSimulationTextureSizeX=1024
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fx.GPUSimulationTextureSizeY=1024
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r.AllowGlobalClipPlane=False
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r.GBufferFormat=1
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r.MorphTarget.Mode=True
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r.GPUCrashDebugging=False
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vr.InstancedStereo=False
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vr.MultiView=False
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vr.MobileMultiView=False
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vr.MobileMultiView.Direct=False
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vr.RoundRobinOcclusion=False
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vr.ODSCapture=False
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r.WireframeCullThreshold=5.000000
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r.RayTracing=False
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r.SupportStationarySkylight=True
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r.SupportLowQualityLightmaps=True
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r.SupportPointLightWholeSceneShadows=True
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r.SupportAtmosphericFog=True
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r.SkinCache.CompileShaders=False
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r.Mobile.EnableStaticAndCSMShadowReceivers=True
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r.Mobile.EnableMovableLightCSMShaderCulling=True
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r.Mobile.AllowDistanceFieldShadows=True
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r.Mobile.AllowMovableDirectionalLights=True
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r.MobileNumDynamicPointLights=4
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r.MobileDynamicPointLightsUseStaticBranch=True
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r.Mobile.EnableMovableSpotlights=False
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r.SkinCache.SceneMemoryLimitInMB=128.000000
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r.GPUSkin.Limit2BoneInfluences=False
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r.SupportDepthOnlyIndexBuffers=True
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r.SupportReversedIndexBuffers=True
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r.SupportMaterialLayers=False
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Scalable
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AppliedDefaultGraphicsPerformance=Scalable
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[/Script/EngineSettings.GameMapsSettings]
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GameDefaultMap=/Game/Demo.Demo
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EditorStartupMap=/Game/Demo.Demo
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[/Script/Engine.PhysicsSettings]
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DefaultGravityZ=-980.000000
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DefaultTerminalVelocity=4000.000000
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DefaultFluidFriction=0.300000
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SimulateScratchMemorySize=262144
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RagdollAggregateThreshold=4
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TriangleMeshTriangleMinAreaThreshold=5.000000
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bEnableShapeSharing=False
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bEnablePCM=True
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bEnableStabilization=False
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bWarnMissingLocks=True
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bEnable2DPhysics=False
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PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
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LockedAxis=Invalid
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DefaultDegreesOfFreedom=Full3D
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BounceThresholdVelocity=200.000000
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FrictionCombineMode=Average
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RestitutionCombineMode=Average
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MaxAngularVelocity=3600.000000
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MaxDepenetrationVelocity=0.000000
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ContactOffsetMultiplier=0.020000
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MinContactOffset=2.000000
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MaxContactOffset=8.000000
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bSimulateSkeletalMeshOnDedicatedServer=True
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DefaultShapeComplexity=CTF_UseSimpleAndComplex
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bDefaultHasComplexCollision=True
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bSuppressFaceRemapTable=False
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bSupportUVFromHitResults=False
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bDisableActiveActors=False
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bDisableKinematicStaticPairs=False
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bDisableKinematicKinematicPairs=False
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bDisableCCD=False
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bEnableEnhancedDeterminism=False
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AnimPhysicsMinDeltaTime=0.000000
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bSimulateAnimPhysicsAfterReset=False
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MaxPhysicsDeltaTime=0.033333
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bSubstepping=False
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bSubsteppingAsync=False
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MaxSubstepDeltaTime=0.016667
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MaxSubsteps=6
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SyncSceneSmoothingFactor=0.000000
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InitialAverageFrameRate=0.016667
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PhysXTreeRebuildRate=10
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DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
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ChaosSettings=(DefaultThreadingModel=DedicatedThread,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double)
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[/Script/EngineSettings.GeneralProjectSettings]
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ProjectID=DEDCC6904C0F8CC61A5FF9B27C235C59
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[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
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;AudioSampleRate=48000
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AudioMaxChannels=16
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;AudioCallbackBufferFrameSize=1024
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;AudioNumBuffersToEnqueue=2
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;AudioNumSourceWorkers=0
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[/Script/LinuxTargetPlatform.LinuxTargetSettings]
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;AudioSampleRate=48000
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AudioMaxChannels=16
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;AudioCallbackBufferFrameSize=1024
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;AudioNumBuffersToEnqueue=2
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;AudioNumSourceWorkers=0
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[/Script/MacTargetPlatform.MacTargetSettings]
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;AudioSampleRate=48000
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;AudioMaxChannels=32
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;AudioCallbackBufferFrameSize=1024
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;AudioNumBuffersToEnqueue=2
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;AudioNumSourceWorkers=0
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[/Script/PS4PlatformEditor.PS4TargetSettings]
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;AudioSampleRate=48000
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;AudioMaxChannels=32
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;AudioCallbackBufferFrameSize=1024
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;AudioNumBuffersToEnqueue=2
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;AudioNumSourceWorkers=0
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[/Script/SwitchRuntimeSettings.SwitchRuntimeSettings]
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;AudioSampleRate=48000
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;AudioMaxChannels=32
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;AudioCallbackBufferFrameSize=1024
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;AudioNumBuffersToEnqueue=2
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;AudioNumSourceWorkers=0
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