|
| 1 | +// Copyright 2010 The Go Authors. All rights reserved. |
| 2 | +// Use of this source code is governed by a BSD-style |
| 3 | +// license that can be found in the LICENSE file. |
| 4 | + |
| 5 | +package html |
| 6 | + |
| 7 | +import ( |
| 8 | +"bytes" |
| 9 | +"strings" |
| 10 | +"unicode/utf8" |
| 11 | +) |
| 12 | + |
| 13 | +// These replacements permit compatibility with old numeric entities that |
| 14 | +// assumed Windows-1252 encoding. |
| 15 | +// http://www.whatwg.org/specs/web-apps/current-work/multipage/tokenization.html#consume-a-character-reference |
| 16 | +var replacementTable = [...]rune{ |
| 17 | +'\u20AC', // First entry is what 0x80 should be replaced with. |
| 18 | +'\u0081', |
| 19 | +'\u201A', |
| 20 | +'\u0192', |
| 21 | +'\u201E', |
| 22 | +'\u2026', |
| 23 | +'\u2020', |
| 24 | +'\u2021', |
| 25 | +'\u02C6', |
| 26 | +'\u2030', |
| 27 | +'\u0160', |
| 28 | +'\u2039', |
| 29 | +'\u0152', |
| 30 | +'\u008D', |
| 31 | +'\u017D', |
| 32 | +'\u008F', |
| 33 | +'\u0090', |
| 34 | +'\u2018', |
| 35 | +'\u2019', |
| 36 | +'\u201C', |
| 37 | +'\u201D', |
| 38 | +'\u2022', |
| 39 | +'\u2013', |
| 40 | +'\u2014', |
| 41 | +'\u02DC', |
| 42 | +'\u2122', |
| 43 | +'\u0161', |
| 44 | +'\u203A', |
| 45 | +'\u0153', |
| 46 | +'\u009D', |
| 47 | +'\u017E', |
| 48 | +'\u0178', // Last entry is 0x9F. |
| 49 | +// 0x00->'\uFFFD' is handled programmatically. |
| 50 | +// 0x0D->'\u000D' is a no-op. |
| 51 | +} |
| 52 | + |
| 53 | +// unescapeEntity reads an entity like "<" from b[src:] and writes the |
| 54 | +// corresponding "<" to b[dst:], returning the incremented dst and src cursors. |
| 55 | +// Precondition: b[src] == '&' && dst <= src. |
| 56 | +// attribute should be true if parsing an attribute value. |
| 57 | +func unescapeEntity(b []byte, dst, src int, attribute bool) (dst1, src1 int) { |
| 58 | +// http://www.whatwg.org/specs/web-apps/current-work/multipage/tokenization.html#consume-a-character-reference |
| 59 | + |
| 60 | +// i starts at 1 because we already know that s[0] == '&'. |
| 61 | +i, s := 1, b[src:] |
| 62 | + |
| 63 | +if len(s) <= 1 { |
| 64 | +b[dst] = b[src] |
| 65 | +return dst + 1, src + 1 |
| 66 | +} |
| 67 | + |
| 68 | +if s[i] == '#' { |
| 69 | +if len(s) <= 3 { // We need to have at least "&#.". |
| 70 | +b[dst] = b[src] |
| 71 | +return dst + 1, src + 1 |
| 72 | +} |
| 73 | +i++ |
| 74 | +c := s[i] |
| 75 | +hex := false |
| 76 | +if c == 'x' || c == 'X' { |
| 77 | +hex = true |
| 78 | +i++ |
| 79 | +} |
| 80 | + |
| 81 | +x := '\x00' |
| 82 | +for i < len(s) { |
| 83 | +c = s[i] |
| 84 | +i++ |
| 85 | +if hex { |
| 86 | +if '0' <= c && c <= '9' { |
| 87 | +x = 16*x + rune(c) - '0' |
| 88 | +continue |
| 89 | +} else if 'a' <= c && c <= 'f' { |
| 90 | +x = 16*x + rune(c) - 'a' + 10 |
| 91 | +continue |
| 92 | +} else if 'A' <= c && c <= 'F' { |
| 93 | +x = 16*x + rune(c) - 'A' + 10 |
| 94 | +continue |
| 95 | +} |
| 96 | +} else if '0' <= c && c <= '9' { |
| 97 | +x = 10*x + rune(c) - '0' |
| 98 | +continue |
| 99 | +} |
| 100 | +if c != ';' { |
| 101 | +i-- |
| 102 | +} |
| 103 | +break |
| 104 | +} |
| 105 | + |
| 106 | +if i <= 3 { // No characters matched. |
| 107 | +b[dst] = b[src] |
| 108 | +return dst + 1, src + 1 |
| 109 | +} |
| 110 | + |
| 111 | +if 0x80 <= x && x <= 0x9F { |
| 112 | +// Replace characters from Windows-1252 with UTF-8 equivalents. |
| 113 | +x = replacementTable[x-0x80] |
| 114 | +} else if x == 0 || (0xD800 <= x && x <= 0xDFFF) || x > 0x10FFFF { |
| 115 | +// Replace invalid characters with the replacement character. |
| 116 | +x = '\uFFFD' |
| 117 | +} |
| 118 | + |
| 119 | +return dst + utf8.EncodeRune(b[dst:], x), src + i |
| 120 | +} |
| 121 | + |
| 122 | +// Consume the maximum number of characters possible, with the |
| 123 | +// consumed characters matching one of the named references. |
| 124 | + |
| 125 | +for i < len(s) { |
| 126 | +c := s[i] |
| 127 | +i++ |
| 128 | +// Lower-cased characters are more common in entities, so we check for them first. |
| 129 | +if 'a' <= c && c <= 'z' || 'A' <= c && c <= 'Z' || '0' <= c && c <= '9' { |
| 130 | +continue |
| 131 | +} |
| 132 | +if c != ';' { |
| 133 | +i-- |
| 134 | +} |
| 135 | +break |
| 136 | +} |
| 137 | + |
| 138 | +entityName := string(s[1:i]) |
| 139 | +if entityName == "" { |
| 140 | +// No-op. |
| 141 | +} else if attribute && entityName[len(entityName)-1] != ';' && len(s) > i && s[i] == '=' { |
| 142 | +// No-op. |
| 143 | +} else if x := entity[entityName]; x != 0 { |
| 144 | +return dst + utf8.EncodeRune(b[dst:], x), src + i |
| 145 | +} else if x := entity2[entityName]; x[0] != 0 { |
| 146 | +dst1 := dst + utf8.EncodeRune(b[dst:], x[0]) |
| 147 | +return dst1 + utf8.EncodeRune(b[dst1:], x[1]), src + i |
| 148 | +} else if !attribute { |
| 149 | +maxLen := len(entityName) - 1 |
| 150 | +if maxLen > longestEntityWithoutSemicolon { |
| 151 | +maxLen = longestEntityWithoutSemicolon |
| 152 | +} |
| 153 | +for j := maxLen; j > 1; j-- { |
| 154 | +if x := entity[entityName[:j]]; x != 0 { |
| 155 | +return dst + utf8.EncodeRune(b[dst:], x), src + j + 1 |
| 156 | +} |
| 157 | +} |
| 158 | +} |
| 159 | + |
| 160 | +dst1, src1 = dst+i, src+i |
| 161 | +copy(b[dst:dst1], b[src:src1]) |
| 162 | +return dst1, src1 |
| 163 | +} |
| 164 | + |
| 165 | +// unescape unescapes b's entities in-place, so that "a<b" becomes "a<b". |
| 166 | +func unescape(b []byte) []byte { |
| 167 | +for i, c := range b { |
| 168 | +if c == '&' { |
| 169 | +dst, src := unescapeEntity(b, i, i, false) |
| 170 | +for src < len(b) { |
| 171 | +c := b[src] |
| 172 | +if c == '&' { |
| 173 | +dst, src = unescapeEntity(b, dst, src, false) |
| 174 | +} else { |
| 175 | +b[dst] = c |
| 176 | +dst, src = dst+1, src+1 |
| 177 | +} |
| 178 | +} |
| 179 | +return b[0:dst] |
| 180 | +} |
| 181 | +} |
| 182 | +return b |
| 183 | +} |
| 184 | + |
| 185 | +// lower lower-cases the A-Z bytes in b in-place, so that "aBc" becomes "abc". |
| 186 | +func lower(b []byte) []byte { |
| 187 | +for i, c := range b { |
| 188 | +if 'A' <= c && c <= 'Z' { |
| 189 | +b[i] = c + 'a' - 'A' |
| 190 | +} |
| 191 | +} |
| 192 | +return b |
| 193 | +} |
| 194 | + |
| 195 | +const escapedChars = `&'<>"` |
| 196 | + |
| 197 | +func escape(w writer, s string) error { |
| 198 | +i := strings.IndexAny(s, escapedChars) |
| 199 | +for i != -1 { |
| 200 | +if _, err := w.WriteString(s[:i]); err != nil { |
| 201 | +return err |
| 202 | +} |
| 203 | +var esc string |
| 204 | +switch s[i] { |
| 205 | +case '&': |
| 206 | +esc = "&" |
| 207 | +case '\'': |
| 208 | +esc = "'" |
| 209 | +case '<': |
| 210 | +esc = "<" |
| 211 | +case '>': |
| 212 | +esc = ">" |
| 213 | +case '"': |
| 214 | +esc = """ |
| 215 | +default: |
| 216 | +panic("unrecognized escape character") |
| 217 | +} |
| 218 | +s = s[i+1:] |
| 219 | +if _, err := w.WriteString(esc); err != nil { |
| 220 | +return err |
| 221 | +} |
| 222 | +i = strings.IndexAny(s, escapedChars) |
| 223 | +} |
| 224 | +_, err := w.WriteString(s) |
| 225 | +return err |
| 226 | +} |
| 227 | + |
| 228 | +// EscapeString escapes special characters like "<" to become "<". It |
| 229 | +// escapes only five such characters: amp, apos, lt, gt and quot. |
| 230 | +// UnescapeString(EscapeString(s)) == s always holds, but the converse isn't |
| 231 | +// always true. |
| 232 | +func EscapeString(s string) string { |
| 233 | +if strings.IndexAny(s, escapedChars) == -1 { |
| 234 | +return s |
| 235 | +} |
| 236 | +buf := bytes.NewBuffer(nil) |
| 237 | +escape(buf, s) |
| 238 | +return buf.String() |
| 239 | +} |
| 240 | + |
| 241 | +// UnescapeString unescapes entities like "<" to become "<". It unescapes a |
| 242 | +// larger range of entities than EscapeString escapes. For example, "á" |
| 243 | +// unescapes to "á", as does "á" and "&xE1;". |
| 244 | +// UnescapeString(EscapeString(s)) == s always holds, but the converse isn't |
| 245 | +// always true. |
| 246 | +func UnescapeString(s string) string { |
| 247 | +for _, c := range s { |
| 248 | +if c == '&' { |
| 249 | +return string(unescape([]byte(s))) |
| 250 | +} |
| 251 | +} |
| 252 | +return s |
| 253 | +} |
0 commit comments