|  | 
| 1 |  | -cmake_minimum_required(VERSION 3.13) | 
| 2 |  | -project(godot-cpp LANGUAGES CXX) | 
| 3 |  | - | 
| 4 |  | -# Configure CMake | 
| 5 |  | -# https://discourse.cmake.org/t/how-do-i-remove-compile-options-from-target/5965 | 
| 6 |  | -# https://stackoverflow.com/questions/74426638/how-to-remove-rtc1-from-specific-target-or-file-in-cmake | 
| 7 |  | -if(${CMAKE_CXX_COMPILER_ID} STREQUAL MSVC) | 
| 8 |  | - if(NOT CMAKE_BUILD_TYPE MATCHES Debug) | 
| 9 |  | - STRING(REGEX REPLACE "/RTC(su|[1su])" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}") | 
| 10 |  | - string(REPLACE "/RTC1" "" CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG}) | 
| 11 |  | - endif () | 
| 12 |  | -endif () | 
|  | 1 | +cmake_minimum_required(VERSION 3.17) | 
|  | 2 | + | 
|  | 3 | +#[=======================================================================[.rst: | 
|  | 4 | +
 | 
|  | 5 | +CMake Version requirements | 
|  | 6 | +-------------------------- | 
|  | 7 | +
 | 
|  | 8 | +To enable use of the emscripten emsdk hack for pseudo shared library support | 
|  | 9 | +without polluting options for consumers we need to use the | 
|  | 10 | +CMAKE_PROJECT_<PROJECT-NAME>_INCLUDE which was introduced in version 3.17 | 
|  | 11 | +
 | 
|  | 12 | +Scons Compatibility | 
|  | 13 | +------------------- | 
|  | 14 | +
 | 
|  | 15 | +As we are attempting to maintain feature parity, and ease of maintenance, these | 
|  | 16 | +CMake scripts are built to resemble the SCons build system. | 
| 13 | 17 | 
 | 
| 14 |  | -include( ${PROJECT_SOURCE_DIR}/cmake/godotcpp.cmake ) | 
|  | 18 | +The file structure and file content are made to match, if not in content then | 
|  | 19 | +in spirit. The closer the two build systems look the easier they will be to | 
|  | 20 | +maintain. | 
| 15 | 21 | 
 | 
| 16 |  | -# I know this doesn't look like a typical CMakeLists.txt, but as we are | 
| 17 |  | -# attempting mostly feature parity with SCons, and easy maintenance, the closer | 
| 18 |  | -# the two build systems look the easier they will be to keep in lockstep. | 
|  | 22 | +Where the SCons additional scripts in the tools directory, The CMake scripts | 
|  | 23 | +are in the cmake directory. | 
| 19 | 24 | 
 | 
| 20 |  | -# The typical target definitions are in ${PROJECT_SOURCE_DIR}/cmake/godotcpp.cmake | 
|  | 25 | +For example, the tools/godotcpp.py is sourced into SCons, and the 'options' | 
|  | 26 | +function is run. | 
| 21 | 27 | 
 | 
|  | 28 | +.. highlight:: python | 
|  | 29 | +
 | 
|  | 30 | + cpp_tool = Tool("godotcpp", toolpath=["tools"]) | 
|  | 31 | + cpp_tool.options(opts, env) | 
|  | 32 | +
 | 
|  | 33 | +
 | 
|  | 34 | +The CMake equivalent is below. | 
|  | 35 | +]=======================================================================] | 
|  | 36 | + | 
|  | 37 | +include( cmake/godotcpp.cmake ) | 
| 22 | 38 | godotcpp_options() | 
| 23 | 39 | 
 | 
|  | 40 | +#[=======================================================================[.rst: | 
|  | 41 | +
 | 
|  | 42 | +Configurations | 
|  | 43 | +-------------- | 
|  | 44 | +
 | 
|  | 45 | +There are two build main configurations, 'Debug' and 'Release', these are not | 
|  | 46 | +related to godot's DEBUG_FEATURES flag. Build configurations change the default | 
|  | 47 | +compiler and linker flags present when building the library, things like debug | 
|  | 48 | +symbols, optimization. | 
|  | 49 | +
 | 
|  | 50 | +The Scons build scripts don't have this concept, you can think of it like the | 
|  | 51 | +SCons solution has a single default configuration. In both cases overriding the | 
|  | 52 | +defaults is controlled by options on the command line, or in preset files. | 
|  | 53 | +
 | 
|  | 54 | +Because of this added configuration and that it can be undefined, it becomes | 
|  | 55 | +important to set a default, considering the SCons solution that does not enable | 
|  | 56 | +debug symbols by default, it seemed appropriate to set the default to 'Release' | 
|  | 57 | +if unspecified. This can always be overridden like below. | 
|  | 58 | +
 | 
|  | 59 | +.. highlight:: shell | 
|  | 60 | +
 | 
|  | 61 | + cmake <source> -DCMAKE_BUILD_TYPE:STRING=Debug | 
|  | 62 | +
 | 
|  | 63 | +.. caution:: | 
|  | 64 | +
 | 
|  | 65 | +A complication arises from `Multi-Config Generators`_ that cannot have | 
|  | 66 | +their configuration set at configure time. This means that the configuration | 
|  | 67 | +must be set on the build command. This is especially important for Visual | 
|  | 68 | +Studio Generators which default to 'Debug' | 
|  | 69 | +
 | 
|  | 70 | +.. highlight:: shell | 
|  | 71 | +
 | 
|  | 72 | + cmake --build . --config Release | 
|  | 73 | +
 | 
|  | 74 | +.. _Multi-Config Generators:https://cmake.org/cmake/help/latest/prop_gbl/GENERATOR_IS_MULTI_CONFIG.html | 
|  | 75 | +]=======================================================================] | 
|  | 76 | +get_property( IS_MULTI_CONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG ) | 
|  | 77 | +if( NOT IS_MULTI_CONFIG AND NOT CMAKE_BUILD_TYPE ) | 
|  | 78 | + if( GODOT_DEV_BUILD ) | 
|  | 79 | + set( CMAKE_BUILD_TYPE Debug ) | 
|  | 80 | + else () | 
|  | 81 | + set( CMAKE_BUILD_TYPE Release ) | 
|  | 82 | + endif () | 
|  | 83 | +endif () | 
|  | 84 | + | 
|  | 85 | +#[[ Python is required for code generation ]] | 
|  | 86 | +find_package(Python3 3.4 REQUIRED) # pathlib should be present | 
|  | 87 | + | 
|  | 88 | +# Define our project. | 
|  | 89 | +project( godot-cpp | 
|  | 90 | + VERSION 4.4 | 
|  | 91 | + DESCRIPTION "C++ bindings for the Godot Engine's GDExtensions API." | 
|  | 92 | + HOMEPAGE_URL "https://github.com/godotengine/godot-cpp" | 
|  | 93 | + LANGUAGES CXX) | 
|  | 94 | + | 
| 24 | 95 | godotcpp_generate() | 
|  | 96 | + | 
|  | 97 | +# Test Example | 
|  | 98 | +add_subdirectory( test ) | 
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