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README.md

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@@ -11,90 +11,90 @@ Complete list of the plug-ins examples included in the bootcamp:
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### Layout
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* **Grid Layout**
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Place all nodes in a simple grid. Users can configure the size of the area and the speed.
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* Place all nodes in a simple grid. Users can configure the size of the area and the speed.
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* **Sorted Grid Layout**
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Same example as Grid Layout but users can sort nodes with an attribute column.
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* Same example as Grid Layout but users can sort nodes with an attribute column.
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### Filter
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* **Transform to Undirected**
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Edge filter to remove mutual edges in a directed graph.
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* Edge filter to remove mutual edges in a directed graph.
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* **Top nodes**
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Keep the top K nodes using an attribute column.
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* Keep the top K nodes using an attribute column.
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* **Remove Edge Crossing**
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Example of a complex filter implementation which removes edges until no crossing occurs.
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* Example of a complex filter implementation which removes edges until no crossing occurs.
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### Tool
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* **Find**
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Tool with a autocomplete text field to find any node based on labels and zoom by it.
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* Tool with a autocomplete text field to find any node based on labels and zoom by it.
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* **Add Nodes**
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Listen to mouse clicks and adds nodes. Also adds edges if selecting other nodes.
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* Listen to mouse clicks and adds nodes. Also adds edges if selecting other nodes.
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### Export
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* **JPG Export**
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Vectorial export to the JPG image format. Contains a settings panel to set the width and height.
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* Vectorial export to the JPG image format. Contains a settings panel to set the width and height.
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* **SQLite Database Export**
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Current graph export to a SQLite Database file. A new sub-menu is added in the Export menu and an example of a custom exporter is shown.
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* Current graph export to a SQLite Database file. A new sub-menu is added in the Export menu and an example of a custom exporter is shown.
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### Preview
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* **Highlight Mutual Edges**
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Colors differently mutual edges. Overwrites and extends the default edge renderer.
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* Colors differently mutual edges. Overwrites and extends the default edge renderer.
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* **Glow Renderer**
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Adds a new renderer for node items which draws a glow effect around nodes.
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* Adds a new renderer for node items which draws a glow effect around nodes.
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* **Node Z-ordering**
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Extends the default node builder by reordering the node items by size or any number columns. Also shows how to create complex Preview UI.
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* Extends the default node builder by reordering the node items by size or any number columns. Also shows how to create complex Preview UI.
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### Import
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* **Matrix Market Importer**
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File importer for the Matrix Market format.
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* File importer for the Matrix Market format.
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### Statistic
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* **Count Self-Loop**
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Example of a statistics result at the global level. Simply counts the number of self-loop edges in the graph.
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* Example of a statistics result at the global level. Simply counts the number of self-loop edges in the graph.
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* **Average Euclidean Distance**
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Example of a per-node calculation. For a given node it calculates the average distance to others.
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* Example of a per-node calculation. For a given node it calculates the average distance to others.
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### Plugins sub-menu
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* **Test action**
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Simple action which display a message and a dialog.
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* Simple action which display a message and a dialog.
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* **Remove self loops**
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Action which accesses the graph and remove self-loops, if any.
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* Action which accesses the graph and remove self-loops, if any.
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* **Using Progress and Cancel**
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Action which creates a long task and execute it with progress and cancel support.
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* Action which creates a long task and execute it with progress and cancel support.
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### Execute at startup
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* **When UI is ready**
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Do something when the UI finished loading.
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* Do something when the UI finished loading.
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* **Workspace select events**
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Do something when a workspace is selected.
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* Do something when a workspace is selected.
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### Processor
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* **Initial Position**
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Set up the nodes' initial position always the same. It calculates a hash with all nodes so the X/Y position is randomized always in the same way.
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* Set up the nodes' initial position always the same. It calculates a hash with all nodes so the X/Y position is randomized always in the same way.
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### New Panel
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* **New panel**
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Example of a new panel plugin set up at the ranking position.
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* Example of a new panel plugin set up at the ranking position.
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## Installation

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