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avaer/webgl-to-opengl
#7Description
Describe the bug
When using gl_FragDepthEXT in a WebGL 1 context with exokit, the following error message is printed on the command line even when GL_EXT_frag_depth is enabled (unimportant parts omitted in the text below).
[ '#extension GL_EXT_frag_depth : enable', 'precision highp float;', 'uniform vec3 uAmbient;', ... 'gl_FragDepthEXT = (projPoint.z / projPoint.w + 1.0) / 2.0;', ... ] v { message: 'Error compiling shader:\n0(158) : error C7531: global variable ' + 'gl_FragDepthEXT requires "#extension GL_EXT_frag_depth : enable" ' + 'before use\n' } To Reproduce
Open any web page using GL_EXT_frag_depth and gl_FragDepthEXT in exokit.
System information:
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OS: Ubuntu 18.04
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Exokit Version: master branch from 2019-08-27 (today)
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Node version: v12.2.0
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Is your Exokit downloaded or built? Built
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GPU: NVIDIA GTX 1070
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Driver version: 430.40
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