@@ -83,7 +83,6 @@ function initGame(gameKey, me, token, channelId, initialMessage) {
8383 return state . userX === state . me ? 'X' : 'O' ;
8484 }
8585
86- // [START move_in_square]
8786 /**
8887 * Send the user's latest move back to the server
8988 */
@@ -93,7 +92,6 @@ function initGame(gameKey, me, token, channelId, initialMessage) {
9392 $ . post ( '/move' , { i : id } ) ;
9493 }
9594 }
96- // [END move_in_square]
9795
9896 /**
9997 * This method lets the server know that the user has opened the channel
@@ -111,7 +109,6 @@ function initGame(gameKey, me, token, channelId, initialMessage) {
111109 $ . post ( '/delete' ) ;
112110 }
113111
114- // [START remove_listener]
115112 /**
116113 * This method is called every time an event is fired from Firebase
117114 * it updates the entire game state and checks for a winner
@@ -127,9 +124,7 @@ function initGame(gameKey, me, token, channelId, initialMessage) {
127124 deleteChannel ( ) ; //delete the data we wrote
128125 }
129126 }
130- // [END remove_listener]
131127
132- // [START open_channel]
133128 /**
134129 * This function opens a realtime communication channel with Firebase
135130 * It logs in securely using the client token passed from the server
@@ -156,7 +151,6 @@ function initGame(gameKey, me, token, channelId, initialMessage) {
156151 onOpened ( ) ;
157152 // let the server know that the channel is open
158153 }
159- // [END open_channel]
160154
161155 /**
162156 * This function opens a communication channel with the server
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