Add brute force approach to GeoHashGridTiler #96863
Merged
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Currently we always resolve the tiler using recursion which is not optimal when a geometry only touches a few hashes. This PR adds the logic to use brute force approach when it is appropriate very much the shame way we do it in GeoTileGridTiler.
Quick check shows that an aggregation that was timing out (>30s) now takes 4 seconds.