|  | 
| 1 |  | -# cmake arguments | 
| 2 |  | -# CMAKE_BUILD_TYPE: Compilation target (Debug or Release defaults to Debug) | 
| 3 |  | -# | 
| 4 |  | -# godot-cpp cmake arguments | 
| 5 |  | -# GODOT_GDEXTENSION_DIR: Path to the directory containing GDExtension interface header and API JSON file | 
| 6 |  | -# GODOT_SYSTEM_HEADERS: Mark the header files as SYSTEM. This may be useful to suppress warnings in projects including this one. | 
| 7 |  | -# GODOT_WARNING_AS_ERROR: Treat any warnings as errors | 
| 8 |  | -# GODOT_USE_HOT_RELOAD: Build with hot reload support. Defaults to YES for Debug-builds and NO for Release-builds. | 
| 9 |  | -# GODOT_CUSTOM_API_FILE: Path to a custom GDExtension API JSON file (takes precedence over `gdextension_dir`) | 
| 10 |  | -# GODOT_PRECISION: Floating-point precision level ("single", "double") | 
| 11 |  | -# | 
| 12 |  | -# Android cmake arguments | 
| 13 |  | -# CMAKE_TOOLCHAIN_FILE: The path to the android cmake toolchain ($ANDROID_NDK/build/cmake/android.toolchain.cmake) | 
| 14 |  | -# ANDROID_NDK: The path to the android ndk root folder | 
| 15 |  | -# ANDROID_TOOLCHAIN_NAME: The android toolchain (arm-linux-androideabi-4.9 or aarch64-linux-android-4.9 or x86-4.9 or x86_64-4.9) | 
| 16 |  | -# ANDROID_PLATFORM: The android platform version (android-23) | 
| 17 |  | -# More info here: https://godot.readthedocs.io/en/latest/development/compiling/compiling_for_android.html | 
| 18 |  | -# | 
| 19 |  | -# Examples | 
| 20 |  | -# | 
| 21 |  | -# Builds a debug version: | 
| 22 |  | -# cmake . | 
| 23 |  | -# cmake --build . | 
| 24 |  | -# | 
| 25 |  | -# Builds a release version with clang | 
| 26 |  | -# CC=/usr/bin/clang CXX=/usr/bin/clang++ cmake -DCMAKE_BUILD_TYPE=Release -G "Unix Makefiles" . | 
| 27 |  | -# cmake --build . | 
| 28 |  | -# | 
| 29 |  | -# Builds an android armeabi-v7a debug version: | 
| 30 |  | -# cmake -DCMAKE_TOOLCHAIN_FILE=$ANDROID_NDK/build/cmake/android.toolchain.cmake -DANDROID_NDK=$ANDROID_NDK \ | 
| 31 |  | -#	-DANDROID_TOOLCHAIN_NAME=arm-linux-androideabi-4.9 -DANDROID_PLATFORM=android-23 -DCMAKE_BUILD_TYPE=Debug . | 
| 32 |  | -# cmake --build . | 
| 33 |  | -# | 
| 34 |  | -# Protip | 
| 35 |  | -# Generate the buildfiles in a sub directory to not clutter the root directory with build files: | 
| 36 |  | -# mkdir build && cd build && cmake -G "Unix Makefiles" .. && cmake --build . | 
| 37 |  | -# | 
| 38 |  | -# Ensure that you avoid exposing godot-cpp symbols - this might lead to hard to debug errors if you ever load multiple | 
| 39 |  | -# plugins using difference godot-cpp versions. Use visibility hidden whenever possible: | 
| 40 |  | -# set_target_properties(<all-my-plugin-related-targets> PROPERTIES CXX_VISIBILITY_PRESET hidden) | 
| 41 |  | -# | 
| 42 |  | -# Todo | 
| 43 |  | -# Test build for Windows, Mac and mingw. | 
| 44 |  | - | 
| 45 | 1 | cmake_minimum_required(VERSION 3.13) | 
| 46 | 2 | project(godot-cpp LANGUAGES CXX) | 
| 47 | 3 | 
 | 
| 48 |  | -option(GODOT_GENERATE_TEMPLATE_GET_NODE "Generate a template version of the Node class's get_node. (ON|OFF)" ON) | 
| 49 |  | -option(GODOT_SYSTEM_HEADERS "Expose headers as SYSTEM." ON) | 
| 50 |  | -option(GODOT_WARNING_AS_ERROR "Treat warnings as errors" OFF) | 
| 51 |  | - | 
| 52 |  | -set( GODOT_SYMBOL_VISIBILITY "hidden" CACHE STRING "Symbols visibility on GNU platforms. Use 'auto' to apply the default value. (auto|visible|hidden)") | 
| 53 |  | -set_property( CACHE GODOT_SYMBOL_VISIBILITY PROPERTY STRINGS "auto;visible;hidden" ) | 
| 54 |  | - | 
| 55 |  | -# CXX_VISIBILITY_PRESET supported values are: default, hidden, protected, and internal | 
| 56 |  | -# which is inline with the gcc -fvisibility= | 
| 57 |  | -# https://gcc.gnu.org/onlinedocs/gcc/Code-Gen-Options.html | 
| 58 |  | -# To match the scons options we need to change the text to match the -fvisibility flag | 
| 59 |  | -# it is probably worth another PR which changes both to use the flag options | 
| 60 |  | -if( ${GODOT_SYMBOL_VISIBILITY} STREQUAL "auto" OR ${GODOT_SYMBOL_VISIBILITY} STREQUAL "visible" ) | 
| 61 |  | - set( GODOT_SYMBOL_VISIBILITY "default" ) | 
|  | 4 | +# Configure CMake | 
|  | 5 | +# https://discourse.cmake.org/t/how-do-i-remove-compile-options-from-target/5965 | 
|  | 6 | +# https://stackoverflow.com/questions/74426638/how-to-remove-rtc1-from-specific-target-or-file-in-cmake | 
|  | 7 | +if(${CMAKE_CXX_COMPILER_ID} STREQUAL MSVC) | 
|  | 8 | + if(NOT CMAKE_BUILD_TYPE MATCHES Debug) | 
|  | 9 | + STRING(REGEX REPLACE "/RTC(su|[1su])" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}") | 
|  | 10 | + string(REPLACE "/RTC1" "" CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG}) | 
|  | 11 | + endif () | 
| 62 | 12 | endif () | 
| 63 | 13 | 
 | 
| 64 |  | -# Add path to modules | 
| 65 |  | -list( APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake/" ) | 
| 66 |  | - | 
| 67 |  | -# Set some helper variables for readability | 
| 68 |  | -set( compiler_is_clang "$<OR:$<CXX_COMPILER_ID:AppleClang>,$<CXX_COMPILER_ID:Clang>>" ) | 
| 69 |  | -set( compiler_is_gnu "$<CXX_COMPILER_ID:GNU>" ) | 
| 70 |  | -set( compiler_is_msvc "$<CXX_COMPILER_ID:MSVC>" ) | 
| 71 |  | - | 
| 72 |  | -# Default build type is Debug in the SConstruct | 
| 73 |  | -if("${CMAKE_BUILD_TYPE}" STREQUAL "") | 
| 74 |  | -set(CMAKE_BUILD_TYPE Debug) | 
| 75 |  | -endif() | 
| 76 |  | - | 
| 77 |  | -# Hot reload is enabled by default in Debug-builds | 
| 78 |  | -if("${CMAKE_BUILD_TYPE}" STREQUAL "Debug") | 
| 79 |  | - option(GODOT_USE_HOT_RELOAD "Enable the extra accounting required to support hot reload. (ON|OFF)" ON) | 
| 80 |  | -else() | 
| 81 |  | - option(GODOT_USE_HOT_RELOAD "Enable the extra accounting required to support hot reload. (ON|OFF)" OFF) | 
| 82 |  | -endif() | 
| 83 |  | - | 
| 84 |  | -if(NOT DEFINED BITS) | 
| 85 |  | -set(BITS 32) | 
| 86 |  | -if(CMAKE_SIZEOF_VOID_P EQUAL 8) | 
| 87 |  | -set(BITS 64) | 
| 88 |  | -endif(CMAKE_SIZEOF_VOID_P EQUAL 8) | 
| 89 |  | -endif() | 
| 90 |  | - | 
| 91 |  | -# Input from user for GDExtension interface header and the API JSON file | 
| 92 |  | -set(GODOT_GDEXTENSION_DIR "gdextension" CACHE PATH | 
| 93 |  | - "Path to a custom directory containing GDExtension interface header and API JSON file ( /path/to/gdextension_dir )" ) | 
| 94 |  | -set(GODOT_CUSTOM_API_FILE "" CACHE FILEPATH | 
| 95 |  | - "Path to a custom GDExtension API JSON file (takes precedence over `gdextension_dir`) ( /path/to/custom_api_file )") | 
| 96 |  | - | 
| 97 |  | -set(GODOT_GDEXTENSION_API_FILE "${GODOT_GDEXTENSION_DIR}/extension_api.json") | 
| 98 |  | -if (NOT "${GODOT_CUSTOM_API_FILE}" STREQUAL "") # User-defined override. | 
| 99 |  | -set(GODOT_GDEXTENSION_API_FILE "${GODOT_CUSTOM_API_FILE}") | 
| 100 |  | -endif() | 
| 101 |  | - | 
| 102 |  | -set(GODOT_PRECISION "single" CACHE STRING "Set the floating-point precision level (single|double)") | 
| 103 |  | -if ("${GODOT_PRECISION}" STREQUAL "double") | 
| 104 |  | -add_definitions(-DREAL_T_IS_DOUBLE) | 
| 105 |  | -endif() | 
| 106 |  | - | 
| 107 |  | -set( GODOT_COMPILE_FLAGS ) | 
| 108 |  | - | 
| 109 |  | -if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC") | 
| 110 |  | -# using Visual Studio C++ | 
| 111 |  | -set(GODOT_COMPILE_FLAGS "/utf-8") # /GF /MP | 
| 112 |  | - | 
| 113 |  | -if(CMAKE_BUILD_TYPE MATCHES Debug) | 
| 114 |  | -set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /MDd") # /Od /RTC1 /Zi | 
| 115 |  | -else() | 
| 116 |  | -set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /MD /O2") # /Oy /GL /Gy | 
| 117 |  | -STRING(REGEX REPLACE "/RTC(su|[1su])" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}") | 
| 118 |  | -string(REPLACE "/RTC1" "" CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG}) | 
| 119 |  | -endif(CMAKE_BUILD_TYPE MATCHES Debug) | 
| 120 |  | - | 
| 121 |  | -add_definitions(-DNOMINMAX) | 
| 122 |  | -else() # GCC/Clang | 
| 123 |  | -if(CMAKE_BUILD_TYPE MATCHES Debug) | 
| 124 |  | -set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -fno-omit-frame-pointer -O0 -g") | 
| 125 |  | -else() | 
| 126 |  | -set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -O3") | 
| 127 |  | -endif(CMAKE_BUILD_TYPE MATCHES Debug) | 
| 128 |  | -endif() | 
| 129 |  | - | 
| 130 |  | -# Disable exception handling. Godot doesn't use exceptions anywhere, and this | 
| 131 |  | -# saves around 20% of binary size and very significant build time (GH-80513). | 
| 132 |  | -option(GODOT_DISABLE_EXCEPTIONS "Force disabling exception handling code (ON|OFF)" ON ) | 
| 133 |  | -if (GODOT_DISABLE_EXCEPTIONS) | 
| 134 |  | -if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC") | 
| 135 |  | -set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -D_HAS_EXCEPTIONS=0") | 
| 136 |  | -else() | 
| 137 |  | -set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -fno-exceptions") | 
| 138 |  | -endif() | 
| 139 |  | -else() | 
| 140 |  | -if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC") | 
| 141 |  | -set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /EHsc") | 
| 142 |  | -endif() | 
| 143 |  | -endif() | 
| 144 |  | - | 
| 145 |  | -# Generate source from the bindings file | 
| 146 |  | -find_package(Python3 3.4 REQUIRED) # pathlib should be present | 
| 147 |  | -if(GODOT_GENERATE_TEMPLATE_GET_NODE) | 
| 148 |  | -set(GENERATE_BINDING_PARAMETERS "True") | 
| 149 |  | -else() | 
| 150 |  | -set(GENERATE_BINDING_PARAMETERS "False") | 
| 151 |  | -endif() | 
| 152 |  | - | 
| 153 |  | -execute_process(COMMAND "${Python3_EXECUTABLE}" "-c" "import binding_generator; binding_generator.print_file_list(\"${GODOT_GDEXTENSION_API_FILE}\", \"${CMAKE_CURRENT_BINARY_DIR}\", headers=True, sources=True)" | 
| 154 |  | -WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} | 
| 155 |  | -OUTPUT_VARIABLE GENERATED_FILES_LIST | 
| 156 |  | -OUTPUT_STRIP_TRAILING_WHITESPACE | 
| 157 |  | -) | 
| 158 |  | - | 
| 159 |  | -add_custom_command(OUTPUT ${GENERATED_FILES_LIST} | 
| 160 |  | -COMMAND "${Python3_EXECUTABLE}" "-c" "import binding_generator; binding_generator.generate_bindings(\"${GODOT_GDEXTENSION_API_FILE}\", \"${GENERATE_BINDING_PARAMETERS}\", \"${BITS}\", \"${GODOT_PRECISION}\", \"${CMAKE_CURRENT_BINARY_DIR}\")" | 
| 161 |  | -VERBATIM | 
| 162 |  | -WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} | 
| 163 |  | -MAIN_DEPENDENCY ${GODOT_GDEXTENSION_API_FILE} | 
| 164 |  | -DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/binding_generator.py | 
| 165 |  | -COMMENT "Generating bindings" | 
| 166 |  | -) | 
| 167 |  | - | 
| 168 |  | -# Get Sources | 
| 169 |  | -file(GLOB_RECURSE SOURCES CONFIGURE_DEPENDS src/*.c**) | 
| 170 |  | -file(GLOB_RECURSE HEADERS CONFIGURE_DEPENDS include/*.h**) | 
| 171 |  | - | 
| 172 |  | -# Define our godot-cpp library | 
| 173 |  | -add_library(${PROJECT_NAME} STATIC | 
| 174 |  | -${SOURCES} | 
| 175 |  | -${HEADERS} | 
| 176 |  | -${GENERATED_FILES_LIST} | 
| 177 |  | -) | 
| 178 |  | -add_library(godot::cpp ALIAS ${PROJECT_NAME}) | 
| 179 |  | - | 
| 180 |  | -include(GodotCompilerWarnings) | 
| 181 |  | - | 
| 182 |  | -target_compile_features(${PROJECT_NAME} | 
| 183 |  | -PRIVATE | 
| 184 |  | -cxx_std_17 | 
| 185 |  | -) | 
| 186 |  | - | 
| 187 |  | -if(GODOT_USE_HOT_RELOAD) | 
| 188 |  | -target_compile_definitions(${PROJECT_NAME} PUBLIC HOT_RELOAD_ENABLED) | 
| 189 |  | -target_compile_options(${PROJECT_NAME} PUBLIC $<${compiler_is_gnu}:-fno-gnu-unique>) | 
| 190 |  | -endif() | 
| 191 |  | - | 
| 192 |  | -target_compile_definitions(${PROJECT_NAME} PUBLIC | 
| 193 |  | -$<$<CONFIG:Debug>: | 
| 194 |  | -DEBUG_ENABLED | 
| 195 |  | -DEBUG_METHODS_ENABLED | 
| 196 |  | -> | 
| 197 |  | -$<${compiler_is_msvc}: | 
| 198 |  | -TYPED_METHOD_BIND | 
| 199 |  | -> | 
| 200 |  | -) | 
| 201 |  | - | 
| 202 |  | -target_link_options(${PROJECT_NAME} PRIVATE | 
| 203 |  | -$<$<NOT:${compiler_is_msvc}>: | 
| 204 |  | --static-libgcc | 
| 205 |  | --static-libstdc++ | 
| 206 |  | --Wl,-R,'$$ORIGIN' | 
| 207 |  | -> | 
| 208 |  | -) | 
| 209 |  | - | 
| 210 |  | -# Optionally mark headers as SYSTEM | 
| 211 |  | -set(GODOT_SYSTEM_HEADERS_ATTRIBUTE "") | 
| 212 |  | -if (GODOT_SYSTEM_HEADERS) | 
| 213 |  | -set(GODOT_SYSTEM_HEADERS_ATTRIBUTE SYSTEM) | 
| 214 |  | -endif () | 
| 215 |  | - | 
| 216 |  | -target_include_directories(${PROJECT_NAME} ${GODOT_SYSTEM_HEADERS_ATTRIBUTE} PUBLIC | 
| 217 |  | -include | 
| 218 |  | -${CMAKE_CURRENT_BINARY_DIR}/gen/include | 
| 219 |  | -${GODOT_GDEXTENSION_DIR} | 
| 220 |  | -) | 
| 221 |  | - | 
| 222 |  | -# Add the compile flags | 
| 223 |  | -set_property(TARGET ${PROJECT_NAME} APPEND_STRING PROPERTY COMPILE_FLAGS ${GODOT_COMPILE_FLAGS}) | 
|  | 14 | +include( ${PROJECT_SOURCE_DIR}/cmake/godotcpp.cmake ) | 
| 224 | 15 | 
 | 
| 225 |  | -# Create the correct name (godot.os.build_type.system_bits) | 
| 226 |  | -string(TOLOWER "${CMAKE_SYSTEM_NAME}" SYSTEM_NAME) | 
| 227 |  | -string(TOLOWER "${CMAKE_BUILD_TYPE}" BUILD_TYPE) | 
|  | 16 | +# I know this doesn't look like a typical CMakeLists.txt, but as we are | 
|  | 17 | +# attempting mostly feature parity with SCons, and easy maintenance, the closer | 
|  | 18 | +# the two build systems look the easier they will be to keep in lockstep. | 
| 228 | 19 | 
 | 
| 229 |  | -if(ANDROID) | 
| 230 |  | -# Added the android abi after system name | 
| 231 |  | -set(SYSTEM_NAME ${SYSTEM_NAME}.${ANDROID_ABI}) | 
|  | 20 | +# The typical target definitions are in ${PROJECT_SOURCE_DIR}/cmake/godotcpp.cmake | 
| 232 | 21 | 
 | 
| 233 |  | -# Android does not have the bits at the end if you look at the main godot repo build | 
| 234 |  | -set(OUTPUT_NAME "godot-cpp.${SYSTEM_NAME}.${BUILD_TYPE}") | 
| 235 |  | -else() | 
| 236 |  | -set(OUTPUT_NAME "godot-cpp.${SYSTEM_NAME}.${BUILD_TYPE}.${BITS}") | 
| 237 |  | -endif() | 
|  | 22 | +godotcpp_options() | 
| 238 | 23 | 
 | 
| 239 |  | -set_target_properties(${PROJECT_NAME} | 
| 240 |  | -PROPERTIES | 
| 241 |  | -CXX_EXTENSIONS OFF | 
| 242 |  | -POSITION_INDEPENDENT_CODE ON | 
| 243 |  | -CXX_VISIBILITY_PRESET ${GODOT_SYMBOL_VISIBILITY} | 
| 244 |  | -ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin" | 
| 245 |  | -LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin" | 
| 246 |  | -RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin" | 
| 247 |  | -OUTPUT_NAME "${OUTPUT_NAME}" | 
| 248 |  | -) | 
|  | 24 | +godotcpp_generate() | 
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