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MetalFX iOS xcode16.0 b1
Rolf Bjarne Kvinge edited this page Aug 13, 2024 · 4 revisions
#MetalFX.framework https://github.com/xamarin/xamarin-macios/pull/21020
diff -ruN /Applications/Xcode_15.4.0.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/MetalFX.framework/Headers/MTLFXTemporalScaler.h /Applications/Xcode_16.0.0-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/MetalFX.framework/Headers/MTLFXTemporalScaler.h --- /Applications/Xcode_15.4.0.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/MetalFX.framework/Headers/MTLFXTemporalScaler.h 2024-04-13 15:00:50 +++ /Applications/Xcode_16.0.0-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/MetalFX.framework/Headers/MTLFXTemporalScaler.h 2024-05-30 10:21:10 @@ -32,6 +32,13 @@ // property on the scaler object. @property (readwrite, nonatomic, getter=isAutoExposureEnabled) BOOL autoExposureEnabled; +// requiresSynchronousInitialization property, setting this to YES ensures +// that the effect is fully created before first use, setting it to NO +// allows the implementation to create an optimized version asynchronously, this +// can cause the performance to be submoptimal while the optimized version is created. +// Defaults to NO. +@property (readwrite, nonatomic) BOOL requiresSynchronousInitialization; + // Dynamic Resolution properties // Set inputContentPropertiesEnabled to YES to indicate using dynamic resolution // Scale value represents output resolution / input content resolution for either