Skip to content
This repository was archived by the owner on Feb 16, 2021. It is now read-only.

Commit ce63156

Browse files
committed
Sample project stub with resources
1 parent d120632 commit ce63156

Some content is hidden

Large Commits have some content hidden by default. Use the searchbox below for content that may be hidden.

48 files changed

+7564
-0
lines changed
Lines changed: 19 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,19 @@
1+
Any raw assets you want to be deployed with your application can be placed in
2+
this directory (and child directories) and given a Build Action of "AndroidAsset".
3+
4+
These files will be deployed with you package and will be accessible using Android's
5+
AssetManager, like this:
6+
7+
public class ReadAsset : Activity
8+
{
9+
protected override void OnCreate (Bundle bundle)
10+
{
11+
base.OnCreate (bundle);
12+
13+
InputStream input = Assets.Open ("my_asset.txt");
14+
}
15+
}
16+
17+
Additionally, some Android functions will automatically load asset files:
18+
19+
Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");
Lines changed: 17 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,17 @@
1+
using Android.App;
2+
using Android.OS;
3+
4+
namespace MaterialDialogs.Sample
5+
{
6+
[Activity(Label = "@string/app_name", MainLauncher = true)]
7+
public class MainActivity : Activity
8+
{
9+
protected override void OnCreate(Bundle bundle)
10+
{
11+
base.OnCreate(bundle);
12+
13+
SetContentView (Resource.Layout.activity_main);
14+
}
15+
}
16+
}
17+

MaterialDialogs.Sample/MaterialDialogs.Sample.csproj

Lines changed: 277 additions & 0 deletions
Large diffs are not rendered by default.
Lines changed: 18 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,18 @@
1+
<?xml version="1.0" encoding="utf-8"?>
2+
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
3+
xmlns:tools="http://schemas.android.com/tools"
4+
package="AFollestad.MaterialDialogs.Sample"
5+
android:versionCode="171"
6+
android:versionName="0.9.3.0">
7+
<uses-sdk android:minSdkVersion="13" android:targetSdkVersion="25" />
8+
<application
9+
android:allowBackup="false"
10+
android:icon="@mipmap/ic_launcher"
11+
android:label="@string/app_name"
12+
android:supportsRtl="true"
13+
android:theme="@style/AppTheme"
14+
android:vmSafeMode="true"
15+
tools:ignore="UnusedAttribute">
16+
17+
</application>
18+
</manifest>
Lines changed: 32 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,32 @@
1+
using System.Reflection;
2+
using System.Runtime.CompilerServices;
3+
using System.Runtime.InteropServices;
4+
using Android.App;
5+
6+
// General Information about an assembly is controlled through the following
7+
// set of attributes. Change these attribute values to modify the information
8+
// associated with an assembly.
9+
[assembly: AssemblyTitle("AFollestad.MaterialDialogs.Sample")]
10+
[assembly: AssemblyDescription("")]
11+
[assembly: AssemblyConfiguration("")]
12+
[assembly: AssemblyCompany("")]
13+
[assembly: AssemblyProduct("AFollestad.MaterialDialogs.Sample")]
14+
[assembly: AssemblyCopyright("Copyright © 2017")]
15+
[assembly: AssemblyTrademark("")]
16+
[assembly: AssemblyCulture("")]
17+
[assembly: ComVisible(false)]
18+
19+
// Version information for an assembly consists of the following four values:
20+
//
21+
// Major Version
22+
// Minor Version
23+
// Build Number
24+
// Revision
25+
//
26+
// You can specify all the values or you can default the Build and Revision Numbers
27+
// by using the '*' as shown below:
28+
// [assembly: AssemblyVersion("1.0.*")]
29+
[assembly: AssemblyVersion("0.9.3.0")]
30+
[assembly: AssemblyFileVersion("0.9.3.0")]
31+
32+
[assembly: UsesPermission("android.permission.WRITE_EXTERNAL_STORAGE")]
Lines changed: 44 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,44 @@
1+
Images, layout descriptions, binary blobs and string dictionaries can be included
2+
in your application as resource files. Various Android APIs are designed to
3+
operate on the resource IDs instead of dealing with images, strings or binary blobs
4+
directly.
5+
6+
For example, a sample Android app that contains a user interface layout (main.axml),
7+
an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png)
8+
would keep its resources in the "Resources" directory of the application:
9+
10+
Resources/
11+
drawable/
12+
icon.png
13+
14+
layout/
15+
main.axml
16+
17+
values/
18+
strings.xml
19+
20+
In order to get the build system to recognize Android resources, set the build action to
21+
"AndroidResource". The native Android APIs do not operate directly with filenames, but
22+
instead operate on resource IDs. When you compile an Android application that uses resources,
23+
the build system will package the resources for distribution and generate a class called "R"
24+
(this is an Android convention) that contains the tokens for each one of the resources
25+
included. For example, for the above Resources layout, this is what the R class would expose:
26+
27+
public class R {
28+
public class drawable {
29+
public const int icon = 0x123;
30+
}
31+
32+
public class layout {
33+
public const int main = 0x456;
34+
}
35+
36+
public class strings {
37+
public const int first_string = 0xabc;
38+
public const int second_string = 0xbcd;
39+
}
40+
}
41+
42+
You would then use R.drawable.icon to reference the drawable/icon.png file, or R.layout.main
43+
to reference the layout/main.axml file, or R.strings.first_string to reference the first
44+
string in the dictionary file values/strings.xml.

0 commit comments

Comments
 (0)