|
| 1 | +// entire game from the tutorial inside the spec for simplicity |
| 2 | +// the code taken from https://codepen.io/gaearon/pen/LyyXgK |
| 3 | +/// <reference types="cypress" /> |
| 4 | +import React from 'react' |
| 5 | +import { mount } from "cypress-react-unit-tests"; |
| 6 | + |
| 7 | +// TODO add styles somehow |
| 8 | + |
| 9 | +function calculateWinner(squares) { |
| 10 | + const lines = [ |
| 11 | + [0, 1, 2], |
| 12 | + [3, 4, 5], |
| 13 | + [6, 7, 8], |
| 14 | + [0, 3, 6], |
| 15 | + [1, 4, 7], |
| 16 | + [2, 5, 8], |
| 17 | + [0, 4, 8], |
| 18 | + [2, 4, 6], |
| 19 | + ]; |
| 20 | + for (let i = 0; i < lines.length; i++) { |
| 21 | + const [a, b, c] = lines[i]; |
| 22 | + if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) { |
| 23 | + return squares[a]; |
| 24 | + } |
| 25 | + } |
| 26 | + return null; |
| 27 | +} |
| 28 | + |
| 29 | +function Square(props) { |
| 30 | + return ( |
| 31 | + <button className="square" onClick={props.onClick}> |
| 32 | + {props.value} |
| 33 | + </button> |
| 34 | + ); |
| 35 | +} |
| 36 | + |
| 37 | +class Board extends React.Component { |
| 38 | + constructor(props) { |
| 39 | + super(props); |
| 40 | + this.state = { |
| 41 | + squares: Array(9).fill(null), |
| 42 | + xIsNext: true, |
| 43 | + }; |
| 44 | + } |
| 45 | + |
| 46 | + handleClick(i) { |
| 47 | + const squares = this.state.squares.slice(); |
| 48 | + if (calculateWinner(squares) || squares[i]) { |
| 49 | + return; |
| 50 | + } |
| 51 | + squares[i] = this.state.xIsNext ? 'X' : 'O'; |
| 52 | + this.setState({ |
| 53 | + squares: squares, |
| 54 | + xIsNext: !this.state.xIsNext, |
| 55 | + }); |
| 56 | + } |
| 57 | + |
| 58 | + renderSquare(i) { |
| 59 | + return ( |
| 60 | + <Square |
| 61 | + value={this.state.squares[i]} |
| 62 | + onClick={() => this.handleClick(i)} |
| 63 | + /> |
| 64 | + ); |
| 65 | + } |
| 66 | + |
| 67 | + render() { |
| 68 | + const winner = calculateWinner(this.state.squares); |
| 69 | + let status; |
| 70 | + if (winner) { |
| 71 | + status = 'Winner: ' + winner; |
| 72 | + } else { |
| 73 | + status = 'Next player: ' + (this.state.xIsNext ? 'X' : 'O'); |
| 74 | + } |
| 75 | + |
| 76 | + return ( |
| 77 | + <div> |
| 78 | + <div className="status">{status}</div> |
| 79 | + <div className="board-row"> |
| 80 | + {this.renderSquare(0)} |
| 81 | + {this.renderSquare(1)} |
| 82 | + {this.renderSquare(2)} |
| 83 | + </div> |
| 84 | + <div className="board-row"> |
| 85 | + {this.renderSquare(3)} |
| 86 | + {this.renderSquare(4)} |
| 87 | + {this.renderSquare(5)} |
| 88 | + </div> |
| 89 | + <div className="board-row"> |
| 90 | + {this.renderSquare(6)} |
| 91 | + {this.renderSquare(7)} |
| 92 | + {this.renderSquare(8)} |
| 93 | + </div> |
| 94 | + </div> |
| 95 | + ); |
| 96 | + } |
| 97 | +} |
| 98 | + |
| 99 | +class Game extends React.Component { |
| 100 | + render() { |
| 101 | + return ( |
| 102 | + <div className="game"> |
| 103 | + <div className="game-board"> |
| 104 | + <Board /> |
| 105 | + </div> |
| 106 | + <div className="game-info"> |
| 107 | + <div>{/* status */}</div> |
| 108 | + <ol>{/* TODO */}</ol> |
| 109 | + </div> |
| 110 | + </div> |
| 111 | + ); |
| 112 | + } |
| 113 | +} |
| 114 | + |
| 115 | +describe('Tic Tac Toe', () => { |
| 116 | + /** |
| 117 | + * Clicks on a square, give |
| 118 | + * @param {number} row 0 based |
| 119 | + * @param {number} column 0 based |
| 120 | + */ |
| 121 | + const clickSquare = (row, column) => |
| 122 | + cy.get('.square').eq(row * 3 + column) |
| 123 | + |
| 124 | + beforeEach(() => { |
| 125 | + cy.viewport(200, 200) |
| 126 | + }) |
| 127 | + it('starts and lets X win', () => { |
| 128 | + mount(<Game />) |
| 129 | + cy.contains('.status', 'Next player: X') |
| 130 | + clickSquare(0, 0).click() |
| 131 | + cy.contains('.status', 'Next player: O') |
| 132 | + clickSquare(0, 1).click() |
| 133 | + |
| 134 | + clickSquare(1, 0).click() |
| 135 | + clickSquare(1, 1).click() |
| 136 | + |
| 137 | + clickSquare(2, 0).click() |
| 138 | + cy.contains('.status', 'Winner: X') |
| 139 | + }) |
| 140 | +}) |
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