@@ -160,3 +160,34 @@ Perhaps they could look like
160160 'offshoots' of, say, intern in this case (although its basically namespacing
161161 in a way; anytime you're doing something like blah__1 blah__other blah__3,
162162 your blah has become a 'family name' of sorts; a namespace).
163+ ** Immutable Data Structures
164+ Right now we likewise use naive immutables; the map is an O(n) associative-list,
165+ meaning its really a list of (key . value) pairs underneath, and a persistent 'history'
166+ is achieved by thinking of the list as a timeline of changes; the first element
167+ is the first change, the second the second, and if you hold the map as it was at this
168+ point in time, you simply point to this second entry. Then, to search for members of the map,
169+ you walk backwards through the timeline -- but not forwards; things will continue to happen, but
170+ they won't affect you because they'll come afterwards.
171+
172+ The persistent vector is just a plain Vec, and more importantly I
173+ don't think there's any structural sharing there atm
174+
175+ The persistent list should be the closest to the proper Clojure structure, and is a Cons list, where
176+ likewise what sublist you reference depends on where your head is pointing to.
177+
178+ The plan is to look into `im` or implement the structures myself, if I find that's necessary. I already
179+ started reverse engineering the PersistentHashMap myself, trying to come up with a structure with the
180+ same time / space complexities, although I will definitely not wait for me to figure that out --
181+ that could take weeks or years or forever -- I'll just look it up. But I'd be neato if I did
182+ ** Memory management
183+ Right now, the project uses plain, also-naive reference counting.
184+ Things in the ClojureRS world live inside Rc<Values> , where Value
185+ (again) is an enum wrapping all potential types.
186+
187+ It will be important for this to truly grow, I think, before we start trying to observe it under
188+ the hood, mapping its activities to visuals that show us just
189+ what kind of dance is going on underneath, and where the bottlenecks are.
190+
191+ It will be at that time that it will be best to truly start adding
192+ a deeper design to memory management, although until then I will
193+ keep reading on what others have found before me
0 commit comments