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# Unity-ECS-Example
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## Purpose
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This repo is a testing ground for Unity's ECS system. It will contain examples for key systems such as movement and lifetime systems.
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This repo is a testing ground for Unity's ECS system. It will contain examples for key systems such as movement, rotation, and lifetime systems.
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Hopefully it helps others taking the first step into the realm of "Performance by Default"...
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## Preview
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https://www.youtube.com/watch?v=nqOs8C-LRIE
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## Instructions
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There is only one scene in the project. The boostrap file handles the creation of entities (for now) with multiple settings.
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While most values are random within a given range, the settings exposed to the inspector are used for testing workload specifically.
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There is only one scene in the project. The cube spawner file handles the creation of entities with multiple settings.
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While most values are random within a given range, the settings exposed to the inspector are used for testing workload specifically. Actual profiling should always be done in builds.
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#### SpawnType
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- This controls how the cubes spawn. The options are:
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## Future Additions
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- Utilize batch instantiations and batch destruction
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- Implement Batch Raycast System for Hit Detection
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1. Setup Hit System (Setups data for batch raycast)
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