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Readme.md

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@@ -28,8 +28,7 @@ You may want to browse the source of one of the examples to get a feeling for ho
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The basic procedure is: Given a source mesh, a set of handles that are said to be fixed in space, another set of handles dragged to an offset position the library iteratively computes the positions of the remaining vertices so that every vertex is moved as rigid as possible given its direct neighborhood.
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### Videos
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[![Sphere Example](https://img.youtube.com/vi/h7YqRzAhKVw/maxresdefault.jpg)]
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(https://www.youtube.com/watch?v=h7YqRzAhKVw)
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Click to view.
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[![Bar Example](https://img.youtube.com/vi/0BI0iYPgbyo/maxresdefault.jpg )]
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(https://www.youtube.com/watch?v=0BI0iYPgbyo)
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[![Sphere Example](https://img.youtube.com/vi/h7YqRzAhKVw/maxresdefault.jpg)](https://www.youtube.com/watch?v=h7YqRzAhKVw)
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[![Bar Example](https://img.youtube.com/vi/0BI0iYPgbyo/maxresdefault.jpg )](https://www.youtube.com/watch?v=0BI0iYPgbyo)

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