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Pull requests: bevyengine/bevy

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Pull requests list

Example: projectile targeting moving object C-Docs An addition or correction to our documentation C-Examples An addition or correction to our examples D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19281 opened May 18, 2025 by kivi Loading…
(rustc 1.91) fix reflect type paths with generic lifetimes A-Build-System Related to build systems or continuous integration A-Reflection Runtime information about types C-Testing A change that impacts how we test Bevy or how users test their apps D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Blocked This cannot move forward until something else changes
#21170 opened Sep 22, 2025 by janis-bhm Draft
Tile entities; TilemapLayer; TileStorage A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible M-Release-Note Work that should be called out in the blog due to impact S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Controversial There is active debate or serious implications around merging this PR
#20205 opened Jul 19, 2025 by ConnerPetzold Draft
Draft: use http-cache for web assets A-Assets Load files from disk to use for things like images, models, and sounds C-Dependencies A change to the crates that Bevy depends on S-Blocked This cannot move forward until something else changes
#20791 opened Aug 30, 2025 by mrchantey Loading…
Minor refactor of render window code A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#9806 opened Sep 14, 2023 by nicopap Draft
UI rendering benchmark A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Performance A change motivated by improving speed, memory usage or compile times S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#9654 opened Aug 31, 2023 by ickshonpe Loading…
[DRAFT] deny(missing_docs) for bevy_asset A-Assets Load files from disk to use for things like images, models, and sounds C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#19739 opened Jun 19, 2025 by theotherphil Draft
Allow SceneMapSerializer to accept Box<dyn Reflect>s as well A-Scenes Serialized ECS data stored on the disk C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Design This issue requires design work to think about how it would best be accomplished
#17622 opened Jan 31, 2025 by aecsocket Draft
Add animation transition test A-Animation Make things move and change over time C-Testing A change that impacts how we test Bevy or how users test their apps D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#18574 opened Mar 27, 2025 by greeble-dev Loading…
handle panics in required component constructors A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#20933 opened Sep 8, 2025 by janis-bhm Draft
Add stress tests for prepass and directional light shadow mapping A-Rendering Drawing game state to the screen C-Testing A change that impacts how we test Bevy or how users test their apps D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#9275 opened Jul 25, 2023 by superdump Draft
New selection wheel example C-Examples An addition or correction to our examples D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19260 opened May 17, 2025 by kristoff3r Loading…
ComputedNodeTarget improvements A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets A-Windowing Platform-agnostic interface layer to run your app in C-Code-Quality A section of code that is hard to understand or change C-Docs An addition or correction to our documentation S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17929 opened Feb 19, 2025 by ickshonpe Loading…
OverflowClipBox::MarginBox A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#16640 opened Dec 4, 2024 by ickshonpe Loading…
Update from_reflect to return a Result with FromReflectError A-Reflection Runtime information about types C-Usability A targeted quality-of-life change that makes Bevy easier to use M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Uncontroversial This work is generally agreed upon
#17295 opened Jan 10, 2025 by elbertronnie Draft
Use bundle wrappers to select the insert mode A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Controversial There is active debate or serious implications around merging this PR
#19768 opened Jun 21, 2025 by Pascualex Draft
WIP: Update depth buffer with parallax mapping result A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#8486 opened Apr 25, 2023 by nicopap Draft
Fix AssetServer::load_with_settings by making settings part of AssetPath A-Assets Load files from disk to use for things like images, models, and sounds C-Bug An unexpected or incorrect behavior M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Controversial There is active debate or serious implications around merging this PR
#19187 opened May 12, 2025 by greeble-dev Draft
Add init_resource_with methods to App and World A-App Bevy apps and plugins A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Controversial There is active debate or serious implications around merging this PR
#9180 opened Jul 17, 2023 by Selene-Amanita Loading…
Use Component Column ids in tables to skip component maps in queries A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19063 opened May 4, 2025 by ElliottjPierce Loading…
Implement Serialize/Deserialize for Hashed<V, S> A-Utils Utility functions and types C-Performance A change motivated by improving speed, memory usage or compile times S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#18786 opened Apr 10, 2025 by TehPers Loading…
UI Node Decorations A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#20572 opened Aug 14, 2025 by ickshonpe Loading…
Selection menu A-UI Graphical user interfaces, styles, layouts, and widgets C-Examples An addition or correction to our examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#19771 opened Jun 21, 2025 by hukasu Draft
Support all wgpu surface targets A-Windowing Platform-agnostic interface layer to run your app in D-Unsafe Touches with unsafe code in some way S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18936 opened Apr 25, 2025 by brianreavis Loading…
[bevy_ui/layout] extra hierarchy change handling A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Blocked This cannot move forward until something else changes S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#16383 opened Nov 14, 2024 by StrikeForceZero Loading…
1 task
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