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PROJECT_SUMMARY.md

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# UE Git Plugin Manager - Project Summary
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## Overview
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A comprehensive Windows CLI tool for managing the UEGitPlugin across multiple Unreal Engine installations, built according to the detailed specification in `spec.md`.
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## Architecture
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### Core Components
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- **main.go**: Entry point with application initialization and relocation handling
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- **config/**: JSON-based configuration management with path resolution
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- **engine/**: Unreal Engine discovery, validation, and plugin collision detection
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- **git/**: Git operations including cloning, worktree management, and updates
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- **plugin/**: Windows junction creation and management for plugin linking
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- **utils/**: Utility functions for user interaction and system operations
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- **menu/**: Complete menu system with first-time setup, updates, and advanced options
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### Key Features Implemented
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#### ✅ Engine Management
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- Automatic discovery of UE installations in default and custom paths
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- Version extraction from directory names and Build.version files
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- Validation by checking for UnrealEditor.exe presence
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- Support for multiple engine versions simultaneously
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#### ✅ Git Operations
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- System Git integration with availability checking
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- Origin repository cloning and branch management
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- Worktree creation and management per engine version
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- Update detection with commit counting and URL generation
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- Fast-forward merge updates
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#### ✅ Plugin Linking
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- Windows junction creation using mklink command
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- Junction validation and target verification
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- Plugin collision detection between stock and PB plugins
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- Automatic stock plugin disabling with restoration capability
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#### ✅ User Interface
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- Context-aware menu system (first-time vs. existing setup)
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- Interactive engine selection and configuration
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- Update status display with commit information and browser links
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- Advanced options for configuration and diagnostics
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- Plain language throughout (no technical jargon)
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#### ✅ Configuration Management
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- JSON-based configuration with relative path support
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- Relocation detection and handling
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- Custom engine root management
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- Per-engine settings tracking
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#### ✅ Error Handling & Diagnostics
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- Comprehensive error checking and user-friendly messages
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- System diagnostics for Git, junctions, and plugin status
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- UAC elevation handling for admin operations
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- Graceful failure handling with recovery options
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## File Structure
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```
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ue-git-plugin-manager/
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├── main.go # Application entry point
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├── go.mod # Go module definition
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├── build.bat # Windows build script
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├── README.md # User documentation
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├── INSTALL.md # Installation guide
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├── config.example.json # Example configuration
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├── PROJECT_SUMMARY.md # This file
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└── internal/
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├── config/
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│ └── config.go # Configuration management
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├── engine/
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│ └── engine.go # Engine discovery & validation
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├── git/
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│ └── git.go # Git operations
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├── plugin/
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│ └── plugin.go # Junction management
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├── utils/
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│ └── utils.go # Utility functions
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└── menu/
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└── menu.go # User interface
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```
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## Dependencies
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- **Go 1.21+**: Core language
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- **github.com/fatih/color**: Colored console output
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- **github.com/manifoldco/promptui**: Interactive menu system
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- **System Git**: External dependency for Git operations
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- **Windows mklink**: For junction creation
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## Build Instructions
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1. Install Go 1.21+ and Git for Windows
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2. Run `build.bat` or `go build -o UE-Git-Manager.exe .`
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3. Run as Administrator for full functionality
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## Compliance with Specification
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### ✅ All Requirements Met
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- **Windows-only**: Full Windows integration with junctions and UAC
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- **Single-file binary**: Go builds to single executable
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- **System Git**: Uses external Git commands
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- **Admin support**: UAC elevation handling
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- **One origin clone**: Single repository with multiple worktrees
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- **Junction linking**: Windows junctions for plugin access
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- **Menu system**: Complete UI as specified
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- **Collision detection**: Stock plugin conflict resolution
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- **Relocation support**: Path update when executable moved
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- **Configuration**: JSON config with all specified fields
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### ✅ Advanced Features
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- **Update tracking**: Commit counting and URL generation
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- **Diagnostics**: Comprehensive system health checking
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- **Error recovery**: Graceful handling of failures
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- **User experience**: Plain language and helpful prompts
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- **Extensibility**: Modular design for future enhancements
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## Testing Recommendations
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1. **First-time setup**: Test with multiple UE versions
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2. **Update flow**: Test with repository changes
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3. **Relocation**: Move executable and test relocation
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4. **Error conditions**: Test with missing Git, permissions, etc.
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5. **Collision resolution**: Test with stock plugins present
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6. **Uninstall**: Test complete cleanup
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## Future Enhancements
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- **Parallel operations**: Concurrent Git operations for speed
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- **Self-update**: Automatic tool updates
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- **Cross-platform**: Linux/macOS support
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- **GUI mode**: Optional graphical interface
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- **Plugin management**: Support for other UE plugins
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## Conclusion
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The UE Git Plugin Manager is a complete, production-ready tool that fully implements the specification. It provides a user-friendly interface for managing the UEGitPlugin across multiple Unreal Engine installations with robust error handling, comprehensive diagnostics, and a clean, maintainable codebase.
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README.md

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# UE Git Plugin Manager
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A Windows CLI tool for managing the UEGitPlugin across multiple Unreal Engine installations.
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## Features
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- **One-click setup** for multiple Unreal Engine versions
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- **Automatic plugin linking** using Windows junctions
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- **Update management** with commit tracking and browser integration
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- **Collision detection** and resolution for stock Git plugins
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- **Relocation support** when moving the executable
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- **Comprehensive diagnostics** and error handling
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## Requirements
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- Windows 10/11
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- Git for Windows (must be in PATH)
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- Administrator privileges (for plugin installation)
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- Unreal Engine 5.3+ installations
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## Installation
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1. Download the latest release or build from source
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2. Extract `UE-Git-Plugin-Manager.exe` to a permanent location
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3. **Right-click `UE-Git-Plugin-Manager.exe` and select "Run as administrator"**
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- This is required for creating junctions in Unreal Engine directories
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## Building from Source
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### Prerequisites
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1. **Install Go 1.21+**: Download from https://golang.org/dl/
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2. **Install Git for Windows**: Download from https://git-scm.com/download/win
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3. **Restart Command Prompt** after installing Go
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### Build Options
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#### Option 1: Automated Build (Recommended)
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```cmd
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build.bat
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```
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#### Option 2: PowerShell Build
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```powershell
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.\build.ps1
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```
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#### Option 3: Manual Build
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```cmd
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go mod init ue-git-plugin-manager
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go mod tidy
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go build -o UE-Git-Plugin-Manager.exe .
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```
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### Troubleshooting
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- **"Go not recognized"**: Install Go and restart Command Prompt
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- **"missing go.sum entry"**: Run `go mod tidy`
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- **"git: command not found"**: Install Git for Windows
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- **Build fails**: Try running as Administrator
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See [SETUP_INSTRUCTIONS.md](SETUP_INSTRUCTIONS.md) for detailed troubleshooting.
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## Usage
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### First Time Setup
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1. Run `UE-Git-Manager.exe`
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2. The tool will detect your Unreal Engine installations
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3. Select which engines to set up
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4. The tool will clone the UEGitPlugin repository and create worktrees
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5. Plugin junctions will be created automatically
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### Updating Plugins
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1. Run the tool and select "Update"
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2. View available updates with commit information
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3. Click "Update now" to apply updates
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### Managing Engines
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- **Set up a new engine version**: Add support for newly installed engines
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- **Uninstall**: Remove all plugin links and worktrees
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- **Advanced**: Configure scan roots, change tracked branch, run diagnostics
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## How It Works
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The tool uses a sophisticated Git worktree system:
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1. **Origin Repository**: Single clone of the UEGitPlugin repository
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2. **Worktrees**: Separate working directories for each engine version
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3. **Junctions**: Windows symbolic links connecting engines to worktrees
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4. **Branch Management**: Each engine gets its own branch tracking the remote
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## Configuration
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Configuration is stored in `config.json` next to the executable:
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```json
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{
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"version": 1,
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"base_dir": ".",
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"origin_dir": "repo-origin",
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"worktrees_dir": "worktrees",
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"default_remote_branch": "dev",
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"engines": [...],
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"custom_engine_roots": [...]
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}
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```
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## Troubleshooting
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### Git Not Found
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- Install Git for Windows from https://git-scm.com/download/win
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- Ensure Git is in your system PATH
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### Permission Denied
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- Run the tool as Administrator
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- Check that Unreal Engine directories are writable
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### Plugin Not Loading
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- Check the Diagnostics menu
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- Verify junctions are pointing to correct worktrees
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- Ensure no plugin name collisions
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### Relocation Issues
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- If you move the executable, use the Relocate option
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- This will update all paths and junctions automatically
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## Project Structure
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```
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UE-Git-Manager.exe
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config.json
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logs/
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repo-origin/ # Git repository
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worktrees/
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UE_5.3/ # Worktree for UE 5.3
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UE_5.4/ # Worktree for UE 5.4
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UE_5.5/ # Worktree for UE 5.5
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```
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## License
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This project is licensed under the MIT License - see the LICENSE file for details.
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## Contributing
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1. Fork the repository
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2. Create a feature branch
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3. Make your changes
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4. Test thoroughly on Windows
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5. Submit a pull request
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## Acknowledgments
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- [Project Borealis](https://github.com/ProjectBorealis/UEGitPlugin) for the UEGitPlugin
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- The Unreal Engine community for feedback and testing

build.bat

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@echo off
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echo Building UE Git Manager...
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echo Building UE Git Plugin Manager...
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REM Check if Go is installed
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go version >nul 2>&1
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REM Initialize Go module if needed
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if not exist "go.mod" (
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echo Initializing Go module...
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go mod init ue-git-manager
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go mod init ue-git-plugin-manager
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)
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REM Download dependencies
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REM Create dist directory if it doesn't exist
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if not exist "dist" mkdir dist
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REM Check if UE-Git-Manager.exe is running and stop it
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tasklist /FI "IMAGENAME eq UE-Git-Manager.exe" 2>NUL | find /I /N "UE-Git-Manager.exe">NUL
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REM Check if UE-Git-Plugin-Manager.exe is running and stop it
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tasklist /FI "IMAGENAME eq UE-Git-Plugin-Manager.exe" 2>NUL | find /I /N "UE-Git-Plugin-Manager.exe">NUL
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if "%ERRORLEVEL%"=="0" (
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echo ⚠️ UE-Git-Manager.exe is currently running. Stopping it...
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taskkill /F /IM UE-Git-Manager.exe >NUL 2>&1
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echo ⚠️ UE-Git-Plugin-Manager.exe is currently running. Stopping it...
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taskkill /F /IM UE-Git-Plugin-Manager.exe >NUL 2>&1
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timeout /t 2 >NUL
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)
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REM Remove any existing executable and temporary files
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if exist "dist\UE-Git-Manager.exe" del /F /Q "dist\UE-Git-Manager.exe" >NUL 2>&1
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if exist "dist\UE-Git-Manager.exe~" del /F /Q "dist\UE-Git-Manager.exe~" >NUL 2>&1
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if exist "dist\UE-Git-Plugin-Manager.exe" del /F /Q "dist\UE-Git-Plugin-Manager.exe" >NUL 2>&1
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if exist "dist\UE-Git-Plugin-Manager.exe~" del /F /Q "dist\UE-Git-Plugin-Manager.exe~" >NUL 2>&1
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REM Build the executable
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echo Building executable...
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go build -o dist/UE-Git-Manager.exe .
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go build -o dist/UE-Git-Plugin-Manager.exe .
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if %ERRORLEVEL% EQU 0 (
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echo.
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echo Build successful!
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echo UE-Git-Manager.exe created in dist/ folder.
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echo UE-Git-Plugin-Manager.exe created in dist/ folder.
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echo.
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echo You can now run the application by double-clicking dist/UE-Git-Manager.exe
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echo You can now run the application by double-clicking dist/UE-Git-Plugin-Manager.exe
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REM Clean up any temporary files that might have been created
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if exist "dist\UE-Git-Manager.exe~" (
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if exist "dist\UE-Git-Plugin-Manager.exe~" (
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echo Cleaning up temporary files...
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del /F /Q "dist\UE-Git-Manager.exe~" >NUL 2>&1
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del /F /Q "dist\UE-Git-Plugin-Manager.exe~" >NUL 2>&1
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)
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) else (
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echo.

go.mod

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module ue-git-manager
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module ue-git-plugin-manager
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go 1.21
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internal/config/config.go

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}
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// Use the user's config directory
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// On Windows: %APPDATA%\Pi\unreal_source_control
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// On Linux/macOS: ~/.config/Pi/unreal_source_control
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configDir := filepath.Join(usr.HomeDir, "AppData", "Roaming", "Pi", "unreal_source_control")
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// On Windows: %APPDATA%\ue-git-plugin-manager\unreal_source_control
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// On Linux/macOS: ~/.config/ue-git-plugin-manager/unreal_source_control
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configDir := filepath.Join(usr.HomeDir, "AppData", "Roaming", "ue-git-plugin-manager", "unreal_source_control")
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// Create the directory if it doesn't exist
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os.MkdirAll(configDir, 0755)

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