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Former-commit-id: 2abe8dfb5d08e67d4110512981e27d845e29b7e0 [formerly 49abc94] Former-commit-id: f0f7ba75e6f3375f38d2bfd60fc5c64b30b7e79a
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-8031
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452 files changed

+15759
-8031
lines changed

.gitignore

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@@ -4,6 +4,7 @@ DerivedDataCache
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Intermediate
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Saved
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.vs
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.vscode
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*.VC.db
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*.opensdf
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*.opendb
@@ -13,4 +14,4 @@ Saved
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*.xcodeproj
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*.xcworkspace
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Documentation
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Parser/.idea
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.idea/

Config/BaseVoxel.ini

Lines changed: 23 additions & 1 deletion
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@@ -295,4 +295,26 @@
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+ClassRedirects=(OldName="VoxelActorWithStaticMesh", NewName="VoxelSpawnerActorWithStaticMesh")
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+ClassRedirects=(OldName="VoxelActorWithStaticMeshAndAutoDisable", NewName="VoxelSpawnerActorWithStaticMeshAndAutoDisable")
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+EnumRedirects=(OldName="EVoxelActorSpawnType", NewName="EVoxelSpawnerActorSpawnType")
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+FunctionRedirects=(OldName="VoxelBlueprintLibrary.SpawnVoxelActorsInArea", NewName="VoxelBlueprintLibrary.SpawnVoxelSpawnerActorsInArea")
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+FunctionRedirects=(OldName="VoxelBlueprintLibrary.SpawnVoxelActorsInArea", NewName="VoxelBlueprintLibrary.SpawnVoxelSpawnerActorsInArea")
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+ClassRedirects=(OldName="VoxelInvokerComponent", NewName="VoxelSimpleInvokerComponent")
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+PropertyRedirects=(OldName="VoxelWorld.OctreeDepth", NewName="RenderOctreeDepth")
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+ClassRedirects=(OldName="VoxelAutoDisableComponent", NewName="VoxelPhysicsRelevancyComponent")
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+ClassRedirects=(OldName="VoxelSpawnerActorWithStaticMeshAndAutoDisable", NewName="VoxelMeshWithPhysicsRelevancySpawnerActor")
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+ClassRedirects=(OldName="VoxelSpawnerActorWithStaticMesh", NewName="VoxelMeshSpawnerActor")
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+PropertyRedirects=(OldName="VoxelTransformableWorldGeneratorPicker.WorldGeneratorObject", NewName="Object")
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+PropertyRedirects=(OldName="VoxelTransformableWorldGeneratorPicker.WorldGeneratorClass", NewName="Class")
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+PropertyRedirects=(OldName="VoxelWorldGeneratorPicker.WorldGeneratorObject", NewName="Object")
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+PropertyRedirects=(OldName="VoxelWorldGeneratorPicker.WorldGeneratorClass", NewName="Class")
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+PropertyRedirects=(OldName="VoxelBasicSpawner.PositionOffset", NewName="GlobalPositionOffset")
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+PropertyRedirects=(OldName="VoxelBasicSpawner.RotationOffset", NewName="LocalRotationOffset")
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+FunctionRedirects=(OldName="VoxelWorld.GlobalToLocalFloat", NewName="VoxelWorld.GlobalToLocalFloatBP")
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+FunctionRedirects=(OldName="VoxelWorld.LocalToGlobalFloat", NewName="VoxelWorld.LocalToGlobalFloatBP")
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+EnumRedirects=(OldName="EVoxelBasicSpawnerRotation", ValueChanges=(("DoNotAlign", "RandomAlign")))

Config/DefaultVoxel.ini

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@@ -295,4 +295,26 @@
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+ClassRedirects=(OldName="VoxelActorWithStaticMesh", NewName="VoxelSpawnerActorWithStaticMesh")
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+ClassRedirects=(OldName="VoxelActorWithStaticMeshAndAutoDisable", NewName="VoxelSpawnerActorWithStaticMeshAndAutoDisable")
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+EnumRedirects=(OldName="EVoxelActorSpawnType", NewName="EVoxelSpawnerActorSpawnType")
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+FunctionRedirects=(OldName="VoxelBlueprintLibrary.SpawnVoxelActorsInArea", NewName="VoxelBlueprintLibrary.SpawnVoxelSpawnerActorsInArea")
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+FunctionRedirects=(OldName="VoxelBlueprintLibrary.SpawnVoxelActorsInArea", NewName="VoxelBlueprintLibrary.SpawnVoxelSpawnerActorsInArea")
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+ClassRedirects=(OldName="VoxelInvokerComponent", NewName="VoxelSimpleInvokerComponent")
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+PropertyRedirects=(OldName="VoxelWorld.OctreeDepth", NewName="RenderOctreeDepth")
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+ClassRedirects=(OldName="VoxelAutoDisableComponent", NewName="VoxelPhysicsRelevancyComponent")
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+ClassRedirects=(OldName="VoxelSpawnerActorWithStaticMeshAndAutoDisable", NewName="VoxelMeshWithPhysicsRelevancySpawnerActor")
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+ClassRedirects=(OldName="VoxelSpawnerActorWithStaticMesh", NewName="VoxelMeshSpawnerActor")
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+PropertyRedirects=(OldName="VoxelTransformableWorldGeneratorPicker.WorldGeneratorObject", NewName="Object")
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+PropertyRedirects=(OldName="VoxelTransformableWorldGeneratorPicker.WorldGeneratorClass", NewName="Class")
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+PropertyRedirects=(OldName="VoxelWorldGeneratorPicker.WorldGeneratorObject", NewName="Object")
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+PropertyRedirects=(OldName="VoxelWorldGeneratorPicker.WorldGeneratorClass", NewName="Class")
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+PropertyRedirects=(OldName="VoxelBasicSpawner.PositionOffset", NewName="GlobalPositionOffset")
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+PropertyRedirects=(OldName="VoxelBasicSpawner.RotationOffset", NewName="LocalRotationOffset")
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+FunctionRedirects=(OldName="VoxelWorld.GlobalToLocalFloat", NewName="VoxelWorld.GlobalToLocalFloatBP")
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+FunctionRedirects=(OldName="VoxelWorld.LocalToGlobalFloat", NewName="VoxelWorld.LocalToGlobalFloatBP")
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+EnumRedirects=(OldName="EVoxelBasicSpawnerRotation", ValueChanges=(("DoNotAlign", "RandomAlign")))

Config/FilterPlugin.ini

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@@ -1,10 +1,8 @@
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[FilterPlugin]
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/Config/
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/Content/
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-/Intermediate/*
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/Resources/
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/Shaders/
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/Source/
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/LICENSE.txt
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/README.txt
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/time_report.py
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/README.txt
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