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Merge pull request #1 from Unity-Technologies/dev
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Assets/MissingScriptFinder/MissingScript.asset.meta

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Assets/PackageManagerCheck/packagemanagercheck.asset.meta

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ProjectSettings/ProjectVersion.txt

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m_EditorVersion: 2018.1.0f2
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m_EditorVersion: 2018.2.0b7

Readme.md

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@@ -25,6 +25,31 @@ A tool to find all reference to a given function used in Unity Event inside the
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editor. Allow to check before removing a function that seemed used nowhere that
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it is not referenced by a Unity Event (and so would only fail during execution)
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### Missing Scripts Finder
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Allow to find objects with Missing Script references in both prefabs and scenes.
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Just open the window from the Content Extensions/Missing Script Finder menu entry
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and either click find in Assets or find in Current Scene
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### Package Manager Check
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Separate assembly that allow to check if a package is part of the project on first
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import and add it if it's missing. Used by the Content Team when distributing a
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full project on the Asset Stores that requires packages (as the Asset Store Tool
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don't include yet the Packages Manifest).
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Require to be placed in an editor folder with a file somewhere (ideally next to it)
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called `PackageImportList.txt` that containt a list of the package of the form :
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`com.unity.package@version`.
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e.g
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```com.unity.postprocessing@2.0.3-preview
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com.unity.cinemachine@2.1.12
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com.unity.probuilder@3.0.3
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com.unity.textmeshpro@1.2.2
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```
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### Package Designer
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The Package Designer is a tool that allow to define package from assets, save

_Old.gitlab-ci.yml

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