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Updated version to v0.1.5
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Editor/ProceduralToolkitMenu.cs

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{
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public class ProceduralToolkitMenu
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{
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public const string version = "v0.1.4";
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public const string version = "v0.1.5";
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private const string primitivesPath = "GameObject/Procedural Toolkit/";
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private const string create = "Create ";

README.md

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# Procedural Toolkit v0.1.4
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# Procedural Toolkit v0.1.5
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Procedural Toolkit is a collection of instruments for creating procedural generation systems. It is free, open source and does not require a Unity Pro license.
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* PTUtils: useful utility methods.
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* Datasets: various data.
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## Editor classes
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* ProceduralToolkitMenu: constructors for primitives and about window.
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* MeshFilterExtension: Mesh saver.
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## Examples
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* [Khrushchyovka](http://syomus.com/ProceduralToolkit/Khrushchyovka.html): a procedural building generator.
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* [ChairGenerator](http://syomus.com/ProceduralToolkit/ChairGenerator.html): a procedural chair generator.
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* [Boids](http://syomus.com/ProceduralToolkit/Boids.html): a single-mesh particle system with birds-like behaviour.
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* [Breakout](http://syomus.com/ProceduralToolkit/Breakout.html): a Breakout clone with procedurally generated levels.
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* [TerrainMesh](http://syomus.com/ProceduralToolkit/TerrainMesh.html): a simple terrain based on Perlin noise and coloured according to height.
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* [Mazes](http://syomus.com/ProceduralToolkit/Mazes.html): a maze generators.
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* [Primitives](http://syomus.com/ProceduralToolkit/Primitives.html): a demonstration of primitives.
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* [Asset Store](https://www.assetstore.unity3d.com/#!/content/16508)
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## Version history
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2015.05.14 - v0.1.5:
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* Unity 5 support
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* Added mesh saver
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* Added new example: Breakout
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* Added Standard Vertex Color shader
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2015.02.08 - v0.1.4:
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* Added new examples: Primitives and Mazes
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* Added Texture extensions

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