@@ -93,7 +93,7 @@ public static List<Vector3> PointsOnCircle3XY(float radius, int count)
9393 /// </summary>
9494 /// <param name="radius">Circle radius</param>
9595 /// <param name="count">Number of points</param>
96- public static List < Vector2 > PointsInCircle3XY ( float radius , int count )
96+ public static List < Vector3 > PointsInCircle3XY ( float radius , int count )
9797 {
9898 return PointsInCircle3 ( 0 , 1 , radius , count ) ;
9999 }
@@ -123,7 +123,7 @@ public static List<Vector3> PointsOnCircle3XZ(float radius, int count)
123123 /// </summary>
124124 /// <param name="radius">Circle radius</param>
125125 /// <param name="count">Number of points</param>
126- public static List < Vector2 > PointsInCircle3XZ ( float radius , int count )
126+ public static List < Vector3 > PointsInCircle3XZ ( float radius , int count )
127127 {
128128 return PointsInCircle3 ( 0 , 2 , radius , count ) ;
129129 }
@@ -153,7 +153,7 @@ public static List<Vector3> PointsOnCircle3YZ(float radius, int count)
153153 /// </summary>
154154 /// <param name="radius">Circle radius</param>
155155 /// <param name="count">Number of points</param>
156- public static List < Vector2 > PointsInCircle3YZ ( float radius , int count )
156+ public static List < Vector3 > PointsInCircle3YZ ( float radius , int count )
157157 {
158158 return PointsInCircle3 ( 1 , 2 , radius , count ) ;
159159 }
@@ -180,10 +180,10 @@ private static List<Vector3> PointsOnCircle3(int xIndex, int yIndex, float radiu
180180 return points ;
181181 }
182182
183- private static List < Vector2 > PointsInCircle3 ( int xIndex , int yIndex , float radius , int count )
183+ private static List < Vector3 > PointsInCircle3 ( int xIndex , int yIndex , float radius , int count )
184184 {
185185 float currentAngle = 0 ;
186- var points = new List < Vector2 > ( count ) ;
186+ var points = new List < Vector3 > ( count ) ;
187187 for ( int i = 0 ; i < count ; i ++ )
188188 {
189189 // The 0.5 offset improves the position of the first point
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