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Would be a great feature to implement an attenuator for a warhead impact through its CellSpread range.
INI code
[SomeWH]RangeAttenuator=false ;turn in/off the featureFullImpactRange=0.0 ;Radius that will receive the maximum damage when the warhead detonates. AttenuationRatio=0.0 ; how much damage on each cell should be attenuated after _FullImpactRange_ have finished its job E.g: 03.03 or 3%,3% should attenuates 3% of damage to each 3 cells.
Additional context
No response
Checklist
The suggestion is NOT related to functionality of Ares, HAres, Kratos or any other YR engine extension.
The suggested feature / enhancement is NOT implemented in Ares/Phobos yet and the existing possibilites are not viable or good enough to achieve the wanted result.
I agree to elaborate the details if requested and provide thorough testing if the feature is implemented.
I added a very descriptive title to this topic.
I used the GitHub search and read the topic list to find a similar topic and didn't find it.
I thought out how the feature / enhancement should work and described it in the most detailed and clear way.
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Description
Would be a great feature to implement an attenuator for a warhead impact through its CellSpread range.
INI code
Additional context
No response
Checklist
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