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Phobos' radiation makes too many damage so I have a suggestion to adjust it.
[Radiation] Radiation.FromSiteMax=(integer)
This is similar to CellSpread.Max.
When Radiation.FromSiteMax=1, all sites will regard as one to give damage, only consider RadLevel amount in certain area.(like YR)
When Radiation.FromSiteMax≥2, it works like the radiation now, every sites give it's own damage to target, but has a number limit to control, and chooses the largest damage from sites which gives damage.
INI code
[Radiation] Radiation.FromSiteMax=(integer)
Additional context
No response
Checklist
The suggestion is NOT related to functionality of Ares, HAres, Kratos or any other YR engine extension.
The suggested feature / enhancement is NOT implemented in Ares/Phobos yet and the existing possibilites are not viable or good enough to achieve the wanted result.
I agree to elaborate the details if requested and provide thorough testing if the feature is implemented.
I added a very descriptive title to this topic.
I used the GitHub search and read the topic list to find a similar topic and didn't find it.
I thought out how the feature / enhancement should work and described it in the most detailed and clear way.
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Description
Phobos' radiation makes too many damage so I have a suggestion to adjust it.
This is similar to CellSpread.Max.
When Radiation.FromSiteMax=1, all sites will regard as one to give damage, only consider RadLevel amount in certain area.(like YR)
When Radiation.FromSiteMax≥2, it works like the radiation now, every sites give it's own damage to target, but has a number limit to control, and chooses the largest damage from sites which gives damage.
INI code
[Radiation] Radiation.FromSiteMax=(integer)Additional context
No response
Checklist
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