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Fix: Resolve an issue where rapidly adding/removing a client’s interest in an object, while also rapidly switching the object's input source between the client and null, could result in the object not being able to resimulate in the future when interest is added again and the client is reassigned as the input source
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Netick/Runtime/Netick.Unity.dll

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package.json

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{
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"name": "com.karrar.netick",
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"version": "0.14.62",
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"version": "0.14.63",
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"displayName": "Netick",
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"description": "A networking solution for Unity",
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"unity": "2021.3",

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