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OSL ‐ Saving Data Locally

Mistium edited this page Aug 24, 2024 · 10 revisions

Basic Save Commands

Getting your save data contents

save "contents" log save_data // logs an array of the files in your save data

Setting the directory for your save data

save "myapp@myusername" "set_directory" if save_data == "success" ( // the set was successful ) if save_data == "Failed (Permissions)" ( // was unable to choose this directory due to a lack of permissions // this will add a popup for the user to allow the app to access that save data ) if save_data == "Failed (Invalid)" ( // was unable to choose this directory because it has a "/" in it ) // a basic app data directory to use for your applications mainloop: // enter the mainloop if save_directory == "" ( loc 2 2 10 -20 text "Waiting for save directory to be allowed" 10 : c#fff // display a waiting message at the top left import "win-buttons" exit // end the program execution for this frame ) import "win-buttons"

This will only happen if an app asks for access to a save directory thats already been taken Screenshot 2024-08-24 at 11 51 32

Adding data to your application's local storage

save "data.txt" "set" "Hello, World!"

Appending to your save data

same line append

save "data.txt" "append" " Goodbye now!"

this command when run on our file data.txt would update it's value to:

Hello, World! Goodbye now! 

new line append

(v4.7.7 and later)

save "data.txt" "newline" "Goodbye now!"

this command when run on our file data.txt would update it's value to:

Hello, World! Goodbye now! 

Getting data from your save

(use save-data in versions 4.7.6 and earlier)

save "data.txt" "get" my_text = save_data

Checking if a save file exists

(v4.7.7 and later)

save "data.txt" "exists" if save_data == true ( // save_data is `true` if the file exists ) else ( // save_data is `false` if the file doesn't exist )

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