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README.md

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[![GitHub license](https://img.shields.io/badge/license-MIT-blue.svg)](https://github.com/JoseManuelPerezSevilla/TiledProceduralHexTerrainGenerator/blob/master/LICENSE)
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This license not applies to the graphic tiles, they are from [CuddlyClover](https://cuddlyclover.itch.io/)
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This license not applies to the graphic tiles, they are from [CuddlyClover](https://cuddlyclover.itch.io/): [Fantasy Hex Tiles](https://cuddlyclover.itch.io/fantasy-hex-tiles).
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This is a tiled version of this project: [HTML5 Procedural Hexagon Terrain Genenerator](https://github.com/JoseManuelPerezSevilla/ProceduralHexTerrainGenerator)
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![HTML5 Procedural Hexagon Terrain Generator](https://josemanuelperezsevilla.github.io/TiledProceduralHexTerrainGenerator/resources/img/screenshots/tgenerator-20x10.png)
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### Features
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Check the original for full list of features and references.
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Check the original for the full list of features and references. This version added:
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- Applied tiles for every biome (elevation / moisture).
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- Rivers. Code for generation of the river's sources.
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- I've added this [code to generate random numbers in advance](https://stackoverflow.com/a/8776048).
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- A [code to generate random numbers in advance](https://stackoverflow.com/a/8776048).
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- Fixed hexSize to adapt to the tileset size art.
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- Applied tiles for every biome (elevation / moisture).
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- Added some code to create lakes / swamps, Volcanoes and also lairs.
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- Code to generate lakes / swamps, volcanoes and also lairs.
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### Some Maps

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