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Hadryan
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filament
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Commits on Nov 25, 2021
Fix, avoid divide-by-zero inside makeBone (#4889)
bejado
authored
802bc7a
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Commits on Nov 23, 2021
Use locale-independent string->float conversion (#4885)
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romainguy
authored
8875806
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Update backend-test project with filamat dependency
bejado
committed
c9df807
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Fix Metal depth comparison initialization (#4886)
bejado
authored
3feef4e
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Commits on Nov 22, 2021
Release Filament 1.14.1
bejado
committed
1500152
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Export activities on Android 12+
romainguy
committed
c1713e7
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Commits on Nov 17, 2021
Update build tools (#4866)
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romainguy
authored
0181584
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Fix material compilation error with device vertex domain (#4865)
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bejado
committed
df06e8d
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Android: re-enable VSM cascade fix (#4863)
bejado
authored
b0ce077
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Update spirv-tools to v2021.4 (#4862)
bejado
authored
9d29d2e
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Commits on Nov 16, 2021
Update glslang to eb92526 (#4861)
bejado
authored
a29b438
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Metal: fix validation error when rendering to RT without depth (#4860)
bejado
authored
50a042b
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Commits on Nov 15, 2021
Release Filament 1.14.0
bejado
committed
f690015
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Commits on Nov 12, 2021
speed up under ThreadSanitizer (#4842)
bejado
authored
342deb5
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Gaussian blur is now applied only on the needed channels
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pixelflinger
committed
fdc480f
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rearrange EVSM code to make it easy to test full EVSM
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pixelflinger
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378b7cd
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move the shadowmap position computation inside shadow()
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pixelflinger
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f779fc7
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simplify how we compute the shadow position
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pixelflinger
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fe11f49
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store the texel size in world-space in the spot shadow structure
pixelflinger
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265876c
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Commits on Nov 11, 2021
repair transparent shadows
pixelflinger
committed
c9c5251
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Commits on Nov 10, 2021
fix point-lights which broke recently.
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pixelflinger
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96c9ac6
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Use workflow_dispatch instead of repository_dispatch (#4834)
bejado
authored
bdeb30a
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Commits on Nov 9, 2021
Skip task incompatible with configuration caching (#4831)
romainguy
authored
d672101
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more robust GL compiler error parsing
pixelflinger
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ae92c50
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remove depth_main.vs from source tree
pixelflinger
committed
43429dc
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Remove all "Shadow Receiver Plane Depth Bias" related code
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pixelflinger
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04cf92a
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most methods can be static in CodeGenerator
pixelflinger
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57a57f5
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fix bug with MASKED blending mode introduced in previous PR
pixelflinger
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5e5a75e
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get rid of depth_main.vs
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pixelflinger
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109c86a
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filamat cleanup
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pixelflinger
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10e7e77
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workaround a IDE (CLion) code parsing bug
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pixelflinger
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a397750
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Commits on Nov 8, 2021
Release Filament 1.13.0
bejado
committed
157c026
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Commits on Nov 5, 2021
simplify shadowing code
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pixelflinger
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9bacfdb
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Commits on Nov 4, 2021
Fix normal bias for spotlights.
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pixelflinger
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f9aaf5c
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Call VirtualMachineEnv::JNI_OnLoad for non-Android Java builds (better fix) (#4779)
bejado
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