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| 1 | +class Solution { |
| 2 | +public: |
| 3 | + vector<pair<int, int>> emptyCells; |
| 4 | + int rows[9] = {}, cols[9] = {}, boxes[9] = {}; |
| 5 | + void solveSudoku(vector<vector<char>>& board) { |
| 6 | + for (int r = 0; r < 9; r++) { |
| 7 | + for (int c = 0; c < 9; c++) { |
| 8 | + if (board[r][c] == '.') { |
| 9 | + emptyCells.emplace_back(r, c); |
| 10 | + } else { |
| 11 | + int val = board[r][c] - '0'; |
| 12 | + int boxPos = (r / 3) * 3 + (c / 3); |
| 13 | + rows[r] |= 1 << val; |
| 14 | + cols[c] |= 1 << val; |
| 15 | + boxes[boxPos] |= 1 << val; |
| 16 | + } |
| 17 | + } |
| 18 | + } |
| 19 | + backtracking(board, 0); |
| 20 | + } |
| 21 | + bool backtracking(vector<vector<char>>& board, int i) { |
| 22 | + if (i == emptyCells.size()) return true; // Check if we filled all empty cells? |
| 23 | + |
| 24 | + int r = emptyCells[i].first, c = emptyCells[i].second, boxPos = (r / 3) * 3 + c / 3; |
| 25 | + for (int val = 1; val <= 9; ++val) { |
| 26 | + if (getBit(rows[r], val) || getBit(cols[c], val) || getBit(boxes[boxPos], val)) continue; // skip if that value is existed! |
| 27 | + board[r][c] = ('0' + val); |
| 28 | + int oldRow = rows[r], oldCol = cols[c], oldBox = boxes[boxPos]; // backup old values |
| 29 | + rows[r] |= 1 << val; |
| 30 | + cols[c] |= 1 << val; |
| 31 | + boxes[boxPos] |= 1 << val; |
| 32 | + if (backtracking(board, i + 1)) return true; |
| 33 | + rows[r] = oldRow; // backtrack |
| 34 | + cols[c] = oldCol; // backtrack |
| 35 | + boxes[boxPos] = oldBox; // backtrack |
| 36 | + } |
| 37 | + return false; |
| 38 | + } |
| 39 | + int getBit(int x, int k) { |
| 40 | + return (x >> k) & 1; |
| 41 | + } |
| 42 | +}; |
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