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| 1 | +using System; |
| 2 | +using System.Collections.Generic; |
| 3 | + |
| 4 | +namespace GameFramework |
| 5 | +{ |
| 6 | + public static partial class ReferencePool |
| 7 | + { |
| 8 | + private sealed class ReferenceCollection |
| 9 | + { |
| 10 | + private readonly Queue<IReference> m_References; |
| 11 | + private int m_UsingReferenceCount; |
| 12 | + private int m_AcquireReferenceCount; |
| 13 | + private int m_ReleaseReferenceCount; |
| 14 | + private int m_AddReferenceCount; |
| 15 | + private int m_RemoveReferenceCount; |
| 16 | + |
| 17 | + public ReferenceCollection() |
| 18 | + { |
| 19 | + m_References = new Queue<IReference>(); |
| 20 | + m_UsingReferenceCount = 0; |
| 21 | + m_AcquireReferenceCount = 0; |
| 22 | + m_ReleaseReferenceCount = 0; |
| 23 | + m_AddReferenceCount = 0; |
| 24 | + m_RemoveReferenceCount = 0; |
| 25 | + } |
| 26 | + |
| 27 | + public int UnusedReferenceCount |
| 28 | + { |
| 29 | + get |
| 30 | + { |
| 31 | + return m_References.Count; |
| 32 | + } |
| 33 | + } |
| 34 | + |
| 35 | + public int UsingReferenceCount |
| 36 | + { |
| 37 | + get |
| 38 | + { |
| 39 | + return m_UsingReferenceCount; |
| 40 | + } |
| 41 | + } |
| 42 | + |
| 43 | + public int AcquireReferenceCount |
| 44 | + { |
| 45 | + get |
| 46 | + { |
| 47 | + return m_AcquireReferenceCount; |
| 48 | + } |
| 49 | + } |
| 50 | + |
| 51 | + public int ReleaseReferenceCount |
| 52 | + { |
| 53 | + get |
| 54 | + { |
| 55 | + return m_ReleaseReferenceCount; |
| 56 | + } |
| 57 | + } |
| 58 | + |
| 59 | + public int AddReferenceCount |
| 60 | + { |
| 61 | + get |
| 62 | + { |
| 63 | + return m_AddReferenceCount; |
| 64 | + } |
| 65 | + } |
| 66 | + |
| 67 | + public int RemoveReferenceCount |
| 68 | + { |
| 69 | + get |
| 70 | + { |
| 71 | + return m_RemoveReferenceCount; |
| 72 | + } |
| 73 | + } |
| 74 | + |
| 75 | + public T Acquire<T>() where T : class, IReference, new() |
| 76 | + { |
| 77 | + m_UsingReferenceCount++; |
| 78 | + m_AcquireReferenceCount++; |
| 79 | + lock (m_References) |
| 80 | + { |
| 81 | + if (m_References.Count > 0) |
| 82 | + { |
| 83 | + return (T)m_References.Dequeue(); |
| 84 | + } |
| 85 | + } |
| 86 | + |
| 87 | + m_AddReferenceCount++; |
| 88 | + return new T(); |
| 89 | + } |
| 90 | + |
| 91 | + public IReference Acquire(Type referenceType) |
| 92 | + { |
| 93 | + m_UsingReferenceCount++; |
| 94 | + m_AcquireReferenceCount++; |
| 95 | + lock (m_References) |
| 96 | + { |
| 97 | + if (m_References.Count > 0) |
| 98 | + { |
| 99 | + return m_References.Dequeue(); |
| 100 | + } |
| 101 | + } |
| 102 | + |
| 103 | + m_AddReferenceCount++; |
| 104 | + return (IReference)Activator.CreateInstance(referenceType); |
| 105 | + } |
| 106 | + |
| 107 | + public void Release<T>(T reference) where T : class, IReference |
| 108 | + { |
| 109 | + reference.Clear(); |
| 110 | + lock (m_References) |
| 111 | + { |
| 112 | + m_References.Enqueue(reference); |
| 113 | + } |
| 114 | + |
| 115 | + m_ReleaseReferenceCount++; |
| 116 | + m_UsingReferenceCount--; |
| 117 | + } |
| 118 | + |
| 119 | + public void Release(Type referenceType, IReference reference) |
| 120 | + { |
| 121 | + reference.Clear(); |
| 122 | + lock (m_References) |
| 123 | + { |
| 124 | + m_References.Enqueue(reference); |
| 125 | + } |
| 126 | + |
| 127 | + m_ReleaseReferenceCount++; |
| 128 | + m_UsingReferenceCount--; |
| 129 | + } |
| 130 | + |
| 131 | + public void Add<T>(int count) where T : class, IReference, new() |
| 132 | + { |
| 133 | + lock (m_References) |
| 134 | + { |
| 135 | + m_AddReferenceCount += count; |
| 136 | + while (count-- > 0) |
| 137 | + { |
| 138 | + m_References.Enqueue(new T()); |
| 139 | + } |
| 140 | + } |
| 141 | + } |
| 142 | + |
| 143 | + public void Add(Type referenceType, int count) |
| 144 | + { |
| 145 | + lock (m_References) |
| 146 | + { |
| 147 | + m_AddReferenceCount += count; |
| 148 | + while (count-- > 0) |
| 149 | + { |
| 150 | + m_References.Enqueue((IReference)Activator.CreateInstance(referenceType)); |
| 151 | + } |
| 152 | + } |
| 153 | + } |
| 154 | + |
| 155 | + public void Remove<T>(int count) where T : class, IReference |
| 156 | + { |
| 157 | + lock (m_References) |
| 158 | + { |
| 159 | + if (count > m_References.Count) |
| 160 | + { |
| 161 | + count = m_References.Count; |
| 162 | + } |
| 163 | + |
| 164 | + m_RemoveReferenceCount += count; |
| 165 | + while (count-- > 0) |
| 166 | + { |
| 167 | + m_References.Dequeue(); |
| 168 | + } |
| 169 | + } |
| 170 | + } |
| 171 | + |
| 172 | + public void Remove(Type referenceType, int count) |
| 173 | + { |
| 174 | + lock (m_References) |
| 175 | + { |
| 176 | + if (count > m_References.Count) |
| 177 | + { |
| 178 | + count = m_References.Count; |
| 179 | + } |
| 180 | + |
| 181 | + m_RemoveReferenceCount += count; |
| 182 | + while (count-- > 0) |
| 183 | + { |
| 184 | + m_References.Dequeue(); |
| 185 | + } |
| 186 | + } |
| 187 | + } |
| 188 | + |
| 189 | + public void RemoveAll() |
| 190 | + { |
| 191 | + lock (m_References) |
| 192 | + { |
| 193 | + m_RemoveReferenceCount += m_References.Count; |
| 194 | + m_References.Clear(); |
| 195 | + } |
| 196 | + } |
| 197 | + } |
| 198 | + } |
| 199 | +} |
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