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Devsh-Graphics-Programming
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Nabla-Examples-and-Tests
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Commits on Sep 13, 2025
Update readme just not to loose the branch
devshgraphicsprogramming
authored
1fe9697
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Commits on Jul 17, 2025
undo the RWMC forcing
devsh
committed
332e8d7
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how on earth did RWMC even work before !?
devsh
committed
99fc650
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Commits on Jul 15, 2025
Implemented commit hash printing
Przemog1
committed
8d9a94e
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Commits on Jul 11, 2025
mother of all typos and premature optimizations
devsh
committed
d945f38
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add a better RWMC=OFF mode, don't try to reuse RWMC code with 2 weird cascades
devsh
committed
ef000ef
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add options for recomputing `origin` at higher precision than from barycentics
devsh
committed
a1938f1
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Commits on May 25, 2025
if it works, its not stupid
devsh
committed
63cdca6
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Commits on Feb 19, 2025
fix clip plane logging
devsh
committed
ae6d573
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Commits on Feb 10, 2025
update readme.md and remove <span> dependency (this branch is not c++20 yet)
devsh
committed
802cc74
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the vertex shader and graphics pipeline need to be made JIT now, also glEnable/glDisable GL_CLIP_DISTANCE
devsh
committed
3e6965b
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pass the clipping planes to shader (but now we need to recompile the shader every time - TODO)
devsh
committed
59ef73e
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Commits on Jan 30, 2025
update readme.md and treat new XML tag
devsh
committed
60071d5
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now after the up vector compatibility fixes the upvector vs. view/target vector check was gone
devsh
committed
c88647f
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Commits on Jan 29, 2025
the reconstructed right vectors weren't normalized :facepalm:
devsh
committed
355a283
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Commits on Jan 14, 2025
reduce sentinel
devsh
committed
6d6ac56
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titlebar as requested by cutealien
devsh
committed
93bba79
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Commits on Jan 13, 2025
sentinel check on up-vectors was wrong (not taking into account normalization of directions)
devsh
committed
e507dc5
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fix tangent frame handling for instances with a negative transformation determinant
Show description for b988ed1
devsh
committed
b988ed1
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Commits on Dec 13, 2024
they call me typo king
devsh
committed
609ecb2
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Commits on Dec 12, 2024
envmap on wrong binding
devsh
committed
e051c3c
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add `hideEnvironment` to Mitsuba XML <integrator>
devsh
committed
802e8de
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get the transmission alpha working nicely
devsh
committed
b2ef17a
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Commits on Dec 11, 2024
Merge branch 'new_ditt' of github.com:Devsh-Graphics-Programming/Nabla-Examples-and-Tests into new_ditt
devsh
committed
f662bd0
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oops forgot to re-enable denoiser
devsh
committed
9df4dfb
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denoiser and bloom handle alpha now
devsh
committed
2f1e183
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add a mask AOV, now need to configure the visibility of things for primary rays
devsh
committed
a350a53
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Commits on Dec 10, 2024
update media submodule
AnastaZIuk
committed
c504bbe
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Commits on Jun 4, 2024
Improve fragmentation of mesh data, make more scenes fit in 2GB-1 byte of SSBO
devsh
committed
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Commits on May 17, 2024
Merge pull request #115 from Devsh-Graphics-Programming/Renderer32UV
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AnastaZIuk
authored
45d9187
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fix a type typo bug in CombinedNormalUV - use floats for UV. Also use uintBitsToFloat in virtualGeometry.glsl to unpack UVs from unsigned type vector
AnastaZIuk
committed
9472e56
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update virtualGeometry.glsl to fetch combined UV+Normal attribute with nbl_glsl_VG_attribFetch3u, perform tests
AnastaZIuk
committed
6ec449c
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debug scene commit, find our why 0 MDI I get and allocate more space for mesh packer to handle new UV precision, now I have runtime bugs which are probably due to UVs fetching in shaders
AnastaZIuk
committed
0a6c7ee
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temporary changes
AnastaZIuk
committed
235b4ff
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Commits on Apr 26, 2024
adjust the example to new changes, flush descriptor sets on profile change (now for graphics pipeline too), remove hardcoded textures' dimensions and use optimal resolution for IES data
AnastaZIuk
committed
2981984
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