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Merge pull request #4 from CoderGamester/develop
Release 0.1.4
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CHANGELOG.md

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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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## [0.1.4] - 2020-08-03
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**Fixed**:
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- Fixed build error for Android
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## [0.1.3] - 2020-08-03
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**Fixed**:

Runtime/Android/AndroidGameNotification.cs

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/// <see cref="AndroidNotificationsPlatform"/> if <see cref="AndroidNotificationsPlatform.DefaultChannelId"/> is set
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/// </remarks>
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/// <value>The value of <see cref="DeliveredChannel"/>.</value>
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public string Group { get => DeliveredChannel; set => DeliveredChannel = value; }
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public string Channel { get => DeliveredChannel; set => DeliveredChannel = value; }
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/// <inheritdoc />
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public int? BadgeNumber

package.json

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{
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"name": "com.gamelovers.notificationservice",
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"displayName": "Notification Service",
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"version": "0.1.3",
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"version": "0.1.4",
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"unity": "2019.4",
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"description": "This package provides an easier to use service to help manage the notification sent to mobile devices, and based on the Unity's Mobile Notifications package.\nIt allows to schedule local notifications, receive remote notifications and clear any type of notification.",
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"dependencies": {

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